public static void InitializeTargeting(Character originatingChar, Ability castedAbility, PlayState playState) { //change playState mode to targeting playState.playMode = PlayState.Mode.targeting; playState.abilityBeingTargeted = castedAbility; if(castedAbility is CharAbility) { InitializeTargetingCharAbility(originatingChar, (CharAbility)castedAbility, playState); } }
public static void InitializeTargetSelection(Character targetingChar, Ability abilityBeingTargeted) { }