Esempio n. 1
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        /// <summary>
        /// Parses a notation string into a LayerMoveCollection
        /// </summary>
        /// <param name="notation">Defines to string to be parsed</param>
        public static LayerMoveCollection Parse(string notation)
        {
            string layer = notation[0].ToString();
            LayerMoveCollection moves = new LayerMoveCollection();

            char[] ccwChars  = new char[] { '\'', 'i' };
            bool   direction = !ccwChars.All(c => notation.Contains(c));
            bool   twice     = notation.Contains("2");

            switch (layer)
            {
            case "r": moves = new LayerMove(CubeFlag.RightSlice, direction, twice) & new LayerMove(CubeFlag.MiddleSliceSides, direction, twice); break;

            case "l": moves = new LayerMove(CubeFlag.LeftSlice, direction, twice) & new LayerMove(CubeFlag.MiddleSliceSides, !direction, twice); break;

            case "u": moves = new LayerMove(CubeFlag.TopLayer, direction, twice) & new LayerMove(CubeFlag.MiddleLayer, direction, twice); break;

            case "d": moves = new LayerMove(CubeFlag.BottomLayer, direction, twice) & new LayerMove(CubeFlag.MiddleLayer, !direction, twice); break;

            case "f": moves = new LayerMove(CubeFlag.FrontSlice, direction, twice) & new LayerMove(CubeFlag.MiddleSlice, direction, twice); break;

            case "b": moves = new LayerMove(CubeFlag.BackSlice, direction, twice) & new LayerMove(CubeFlag.MiddleSlice, !direction, twice); break;

            case "x": moves = new LayerMove(CubeFlag.RightSlice, direction, twice) & new LayerMove(CubeFlag.MiddleSliceSides, direction, twice) &
                              new LayerMove(CubeFlag.LeftSlice, !direction, twice); break;

            case "y": moves = new LayerMove(CubeFlag.TopLayer, direction, twice) & new LayerMove(CubeFlag.MiddleLayer, direction, twice) &
                              new LayerMove(CubeFlag.BottomLayer, !direction, twice); break;

            case "z": moves = new LayerMove(CubeFlag.FrontSlice, direction, twice) & new LayerMove(CubeFlag.MiddleSlice, direction, twice) &
                              new LayerMove(CubeFlag.BackSlice, !direction, twice); break;
            }

            return(moves);
        }
Esempio n. 2
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 /// <summary>
 /// Adds multiple items at the end of the collection
 /// </summary>
 /// <param name="items">Defines the items which are meant to be added</param>
 public void AddRange(LayerMoveCollection items)
 {
     foreach (LayerMove m in items)
     {
         Add(m);
     }
 }
Esempio n. 3
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        /// <summary>
        /// Adds a collection of LayerMoves to the given collection
        /// </summary>
        /// <param name="collection1">Defines the collection to be expanded</param>
        /// <param name="collection2">Defines the collection to be added</param>
        /// <returns></returns>
        public static LayerMoveCollection operator &(LayerMoveCollection collection1, LayerMoveCollection collection2)
        {
            LayerMoveCollection lmc = new LayerMoveCollection();

            lmc.AddRange(collection1);
            lmc.AddRange(collection2);
            return(lmc);
        }
Esempio n. 4
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        // *** OPERATORS ***

        /// <summary>
        /// Adds a single LayerMove to the given collection
        /// </summary>
        /// <param name="collection">Defines the collection to be expanded</param>
        /// <param name="newMove">Defines the additional LayerMove</param>
        /// <returns></returns>
        public static LayerMoveCollection operator &(LayerMoveCollection collection, LayerMove newMove)
        {
            LayerMoveCollection lmc = new LayerMoveCollection();

            lmc.AddRange(collection);
            lmc.Add(newMove);
            return(lmc);
        }
Esempio n. 5
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        // *** OPERATORS ***

        /// <summary>
        /// Combines two LayerMoves into a LayerMoveCollection
        /// </summary>
        public static LayerMoveCollection operator &(LayerMove first, LayerMove second)
        {
            LayerMoveCollection moves = new LayerMoveCollection();

            moves.Add(first);
            moves.Add(second);
            return(moves);
        }
Esempio n. 6
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 /// <summary>
 /// True, if the item accomplishes the equality conditions
 /// </summary>
 /// <param name="obj">LayerMoveCollection to be compared</param>
 public override bool Equals(object obj)
 {
     if (obj is LayerMoveCollection)
     {
         LayerMoveCollection coll = (LayerMoveCollection)obj;
         return(coll._moves.SequenceEqual(this._moves));
     }
     return(false);
 }
Esempio n. 7
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        /// <summary>
        /// Transforms the layer move collection
        /// </summary>
        /// <param name="rotationLayer">Transformation layer</param>
        /// <returns>The transformed layer move collection</returns>
        public IMove Transform(CubeFlag rotationLayer)
        {
            LayerMoveCollection newMoves = new LayerMoveCollection();

            foreach (LayerMove move in _moves)
            {
                LayerMove newMove = new LayerMove(move.Layer, move.Direction, move.Twice); // deep clone
                newMoves &= (LayerMove)newMove.Transform(rotationLayer);
            }
            return(newMoves);
        }
Esempio n. 8
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 /// <summary>
 /// Converts the notation of an algorithm in a collection of layer moves
 /// </summary>
 /// <param name="algorithm">Notation: separator = " " (space); counter-clockwise = any character (', i)</param>
 ///
 public Algorithm(string algorithm)
 {
     this.Moves = new List <IMove>();
     foreach (string s in algorithm.Split(' '))
     {
         LayerMove           move;
         LayerMoveCollection collection;
         if (LayerMove.TryParse(s, out move))
         {
             this.Moves.Add(move);
         }
         else if (LayerMoveCollection.TryParse(s, out collection))
         {
             this.Moves.Add(collection);
         }
         else
         {
             throw new Exception("Invalid notation");
         }
     }
 }