public JobPreviewView(GameScreen screen, Player player) : base(screen) { this.player = player; this.job = player.Job; Position = new Vector2(15, 57); LoadContent(); }
public JobTreeItemView(GameScreen screen, Job job, int row, int col) : base(screen) { this.job = job; this.row = row; this.col = col; Position = new Vector2(140 + col * 90, 57 + row * 20); LoadContent(); selected = false; active = false; }
public JobTreeItemView ItemView(Job job) { return itemsForJob[job]; }
public int Exp(Job job) { if (expForJob.ContainsKey(job)) return expForJob[job]; return 0; }
public Player(string name, Sex sex, Job job) : base(sex, job) { this.name = name; expForJob = new Dictionary<Job, int>(); }
private void AddJob(Job job) { jobsForName.Add(job.Name, job); }
public Enemy(Sex sex, Job job) : base(sex, job) { }
public Enemy(Job job) : base(Sex.Male, job) { }
public Character(Sex sex, Job job) { this.job = job; this.sex = sex; ResetStatus(); }