Esempio n. 1
0
        private void TakeDamage(AttackInfo info)
        {
            if (DamageTaken > 0)
            {
                return;
            }

            if (info.MustCollide)
            {
                CameraManager.Instance.ShakeCamera(0.3f);

                if (info.AttackAbility.UseDeathParticles)
                {
                    if (info.AttackAbility.ParticleType.ToString().Contains("VFX"))
                    {
                        GameObject vfx =
                            PoolManager.Instance.GetObject(info.AttackAbility.ParticleType);

                        vfx.transform.position =
                            control.animationProgress.AttackingPart.transform.position;

                        vfx.SetActive(true);

                        if (info.Attacker.IsFacingForward())
                        {
                            vfx.transform.rotation = Quaternion.Euler(0f, 0f, 0f);
                        }
                        else
                        {
                            vfx.transform.rotation = Quaternion.Euler(0f, 180f, 0f);
                        }
                    }
                }
            }

            Debug.Log(info.Attacker.gameObject.name + " hits: " + this.gameObject.name);

            info.CurrentHits++;
            DamageTaken++;

            AttackManager.Instance.ForceDeregister(control);

            control.animationProgress.RagdollTriggered   = true;
            control.GetComponent <BoxCollider>().enabled = false;
            control.ledgeChecker.GetComponent <BoxCollider>().enabled = false;
            control.RIGID_BODY.useGravity = false;

            if (control.aiController != null)
            {
                control.aiController.gameObject.SetActive(false);
                control.navMeshObstacle.enabled = false;
            }
        }
        private void ToggleBoxCol(CharacterControl control)
        {
            control.RIGID_BODY.velocity = Vector3.zero;
            control.GetComponent <BoxCollider>().enabled = On;

            if (RepositionSpheres)
            {
                control.COLLISION_SPHERE_DATA.Reposition_FrontSpheres();
                control.COLLISION_SPHERE_DATA.Reposition_BottomSpheres();
                control.COLLISION_SPHERE_DATA.Reposition_BackSpheres();
                control.COLLISION_SPHERE_DATA.Reposition_UpSpheres();
            }
        }
Esempio n. 3
0
        private void TakeDamage(AttackInfo info)
        {
            if (IsDead())
            {
                if (!info.RegisteredTargets.Contains(this.control))
                {
                    info.RegisteredTargets.Add(this.control);
                    control.AddForceToDamagedPart();
                }

                return;
            }

            if (info.MustCollide)
            {
                CameraManager.Instance.ShakeCamera(0.3f);

                if (info.AttackAbility.UseDeathParticles)
                {
                    if (info.AttackAbility.ParticleType.ToString().Contains("VFX"))
                    {
                        GameObject vfx =
                            PoolManager.Instance.GetObject(info.AttackAbility.ParticleType);

                        vfx.transform.position =
                            control.animationProgress.AttackingPart.transform.position;

                        vfx.SetActive(true);

                        if (info.Attacker.IsFacingForward())
                        {
                            vfx.transform.rotation = Quaternion.Euler(0f, 0f, 0f);
                        }
                        else
                        {
                            vfx.transform.rotation = Quaternion.Euler(0f, 180f, 0f);
                        }
                    }
                }
            }

            Debug.Log(info.Attacker.gameObject.name + " hits: " + this.gameObject.name);

            info.CurrentHits++;
            hp -= info.AttackAbility.Damage;

            AttackManager.Instance.ForceDeregister(control);

            if (IsDead())
            {
                control.animationProgress.RagdollTriggered   = true;
                control.GetComponent <BoxCollider>().enabled = false;
                control.ledgeChecker.GetComponent <BoxCollider>().enabled = false;
                control.RIGID_BODY.useGravity = false;

                if (control.aiController != null)
                {
                    control.aiController.gameObject.SetActive(false);
                    control.navMeshObstacle.enabled = false;
                }
            }
            else
            {
                int rand = Random.Range(0, HitReactionList.Count);

                control.SkinnedMeshAnimator.runtimeAnimatorController = null;
                control.SkinnedMeshAnimator.runtimeAnimatorController = HitReactionList[rand];
            }

            if (!info.RegisteredTargets.Contains(this.control))
            {
                info.RegisteredTargets.Add(this.control);
            }
        }