static void Main(string[] args)
        {
            var game = new RouletteGame.RouletteGame(new Roulette());
            game.OpenBets();
            game.PlaceBet(new ColorBet("Player 1", 100, Field.Black));
            game.PlaceBet(new ColorBet("Player 1", 100, Field.Red));

            game.PlaceBet(new EvenOddBet("Player 2", 100, true));
            game.PlaceBet(new EvenOddBet("Player 2", 100, false));

            for (uint i = 0; i < 36; i++)
                game.PlaceBet(new FieldBet("Player 3", 100, i));

            game.CloseBets();
            game.SpinRoulette();
            game.PayUp();
        }
Esempio n. 2
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        static void Main(string[] args)
        {
            var game = new RouletteGame.RouletteGame(new Roulette(new Randomize()), new ConsoleDevice());

            game.OpenBets();
            game.PlaceBet(new ColorBet("Player 1", 100, Field.Black));
            game.PlaceBet(new ColorBet("Player 1", 100, Field.Red));

            game.PlaceBet(new EvenOddBet("Player 2", 100, true));
            game.PlaceBet(new EvenOddBet("Player 2", 100, false));

            for (uint i = 0; i < 36; i++)
            {
                game.PlaceBet(new NumberBet("Player 3", 100, i));
            }

            game.CloseBets();
            game.SpinRoulette();
            game.PayUp();
        }
Esempio n. 3
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 public void RunBeforeTests()
 {
     _fakeRoulette     = new FakeRoulette();
     _fakeOutputDevice = new FakeOutputDevice();
     _uut = new RouletteGameClass(_fakeRoulette, _fakeOutputDevice);
 }
 public void RunBeforeTests()
 {
     _fakeRoulette = new FakeRoulette();
     _fakeOutputDevice = new FakeOutputDevice();
     _uut = new RouletteGameClass(_fakeRoulette,_fakeOutputDevice);
 }