Esempio n. 1
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 public void LoadGame()
 {
     RLGame loadedGame = ioService.LoadGame();
     this.map = loadedGame.map;
     this.levelGenerator = loadedGame.levelGenerator;
     this.messages = loadedGame.messages;
     this.renderer = loadedGame.renderer;
     this.ioService = loadedGame.ioService;
     this.monsters = loadedGame.monsters;
     this.messages = loadedGame.messages;
     this.playerActionsService = loadedGame.playerActionsService;
     this.aiService = loadedGame.aiService;
     this.hero = loadedGame.hero;
     this.dice = loadedGame.dice;
 }
Esempio n. 2
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 public RLGame(Interfaces.IRLRenderer renderer = null, Interfaces.IRLLevelGenerator levelGenerator = null,
     IJsonGameIOService jsonService = null, RLMap map = null, List<RLMonster> monsters = null,
     Stack<Tuple<ConsoleColor, string>> messages = null, RLPlayerActionsService playerActionsService = null,
     RLAIService aiService = null, RLHero hero = null, RLDice injectedDice = null)
 {
     this.renderer = renderer != null ? renderer : new RLRenderer();
     this.levelGenerator = levelGenerator != null ? levelGenerator : new RLLevelGenerator();
     this.ioService = jsonService != null ? jsonService : new JsonGameIOService();
     this.map = map;
     this.monsters = monsters != null ? monsters : new List<RLMonster>();
     this.messages = messages != null ? messages : new Stack<Tuple<ConsoleColor, string>>();
     this.playerActionsService = playerActionsService != null ? playerActionsService : new RLPlayerActionsService();
     this.dice = injectedDice != null ? injectedDice : new RLDice();
     this.aiService = aiService != null ? aiService : new RLAIService(dice);
     this.hero = hero != null ? hero : this.levelGenerator.GetDefaultHero();
 }