public void CanDoSimple4PlayerDraft() { IDraftLogic draftLogic = new ModifiedRotisserieDraftLogic(); var draft = draftLogic.CreateDraft("My Testdraft", _members[1].Id, 75, true); for (var i = 0; i < 4; i++) { draftLogic.AddMemberToDraft(draft.Id, _members[i].Id); } draftLogic.StartDraft(draft.Id, false); using (var sl = new SystemLogic()) { var wasPicked = draftLogic.PickCard(draft.Id, _members[1].Id, _cards[1].Id); Assert.IsFalse(wasPicked, "Not Player Bs turn"); // Card should end up in _member[1]s FuturePick. var futurePicks = sl.GetMyFuturePicks(draft.Id, _members[1].Id); Assert.AreEqual(1, futurePicks.Count); wasPicked = draftLogic.PickCard(draft.Id, _members[0].Id, _cards[0].Id); Assert.IsTrue(wasPicked, "Player A should be able to pick"); // We should now have two picks total in this draft. var picks = sl.GetPickList(draft.Id); Assert.AreEqual(2, picks.Count); //And _member[1] should have no FuturePicks futurePicks = sl.GetMyFuturePicks(draft.Id, _members[1].Id); Assert.AreEqual(0, futurePicks.Count); Assert.IsTrue(draftLogic.IsMyTurn(draft.Id, _members[2].Id), "Should be Player Cs turn"); wasPicked = draftLogic.PickCard(draft.Id, _members[2].Id, _cards[2].Id); Assert.IsTrue(wasPicked, "It should be Player C"); wasPicked = draftLogic.PickCard(draft.Id, _members[3].Id, _cards[3].Id); Assert.IsTrue(wasPicked, "It should be Player D"); wasPicked = draftLogic.PickCard(draft.Id, _members[3].Id, _cards[4].Id); Assert.IsTrue(wasPicked, "It should be Player D"); wasPicked = draftLogic.PickCard(draft.Id, _members[2].Id, _cards[5].Id); Assert.IsTrue(wasPicked, "It should be Player C"); wasPicked = draftLogic.PickCard(draft.Id, _members[1].Id, _cards[6].Id); Assert.IsTrue(wasPicked, "It should be Player B"); wasPicked = draftLogic.PickCard(draft.Id, _members[0].Id, _cards[7].Id); Assert.IsTrue(wasPicked, "It should be Player A"); wasPicked = draftLogic.PickCard(draft.Id, _members[1].Id, _cards[8].Id); Assert.IsTrue(wasPicked, "It should be Player B"); } }
public void CanCreateDraftRandomPositions() { IDraftLogic draftLogic = new ModifiedRotisserieDraftLogic(); var draft1 = draftLogic.CreateDraft("My Testdraft", _members[1].Id, 75, true); for (var i = 0; i < 8; i++) { draftLogic.AddMemberToDraft(draft1.Id, _members[i].Id); } var draft2 = draftLogic.CreateDraft("My Testdraft 2", _members[2].Id, 75, true); for (var i = 0; i < 8; i++) { draftLogic.AddMemberToDraft(draft2.Id, _members[i].Id); } var draft3 = draftLogic.CreateDraft("My Testdraft 3", _members[2].Id, 75, true); for (var i = 0; i < 8; i++) { draftLogic.AddMemberToDraft(draft3.Id, _members[i].Id); } var draft4 = draftLogic.CreateDraft("My Testdraft 4", _members[2].Id, 75, true); for (var i = 0; i < 8; i++) { draftLogic.AddMemberToDraft(draft4.Id, _members[i].Id); } var draft5 = draftLogic.CreateDraft("My Testdraft 5", _members[2].Id, 75, true); for (var i = 0; i < 8; i++) { draftLogic.AddMemberToDraft(draft5.Id, _members[i].Id); } draftLogic.StartDraft(draft1.Id, true); draftLogic.StartDraft(draft2.Id, true); draftLogic.StartDraft(draft3.Id, true); draftLogic.StartDraft(draft4.Id, true); draftLogic.StartDraft(draft5.Id, true); IDraftMemberPositionsRepository dmpr = new DraftMemberPositionsRepository(); // use session to try to load the pick using (var session = _sessionFactory.OpenSession()) { var fromDb1 = session.Get<Draft>(draft1.Id); var fromDb2 = session.Get<Draft>(draft2.Id); var fromDb3 = session.Get<Draft>(draft3.Id); var fromDb4 = session.Get<Draft>(draft4.Id); var fromDb5 = session.Get<Draft>(draft5.Id); var position1 = dmpr.GetDraftMemberPositionByDraftAndPosition(fromDb1, 1); var position2 = dmpr.GetDraftMemberPositionByDraftAndPosition(fromDb2, 1); var position3 = dmpr.GetDraftMemberPositionByDraftAndPosition(fromDb3, 1); var position4 = dmpr.GetDraftMemberPositionByDraftAndPosition(fromDb4, 1); var position5 = dmpr.GetDraftMemberPositionByDraftAndPosition(fromDb5, 1); if (position1.Member.Id != position2.Member.Id || position1.Member.Id != position3.Member.Id || position1.Member.Id != position4.Member.Id || position1.Member.Id != position5.Member.Id) { return; } Assert.Fail("Someone should get different place"); } }