Esempio n. 1
0
        public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
        {
            showIfAttribute = attribute as ShowIfAttribute;

            EditorGUI.BeginProperty(position, label, property);

            if (Show(property))
            {
                if (showIfAttribute.indent)
                {
                    EditorGUI.indentLevel++;
                }
                Draw(position, property, attribute, label);
                if (showIfAttribute.indent)
                {
                    EditorGUI.indentLevel--;
                }
            }
            else if (showIfAttribute.mode == ShowIfMode.Disabled)
            {
                if (showIfAttribute.indent)
                {
                    EditorGUI.indentLevel++;
                }
                GUI.enabled = false;
                Draw(position, property, attribute, label);
                GUI.enabled = true;
                if (showIfAttribute.indent)
                {
                    EditorGUI.indentLevel--;
                }
            }

            EditorGUI.EndProperty();
        }
Esempio n. 2
0
        protected bool Show(SerializedProperty property)
        {
            showIfAttribute = attribute as ShowIfAttribute;

            var path = property.propertyPath.Contains(".") ? System.IO.Path.ChangeExtension(property.propertyPath, showIfAttribute.propName) : showIfAttribute.propName;

            prop = property.serializedObject.FindProperty(path);
            if (prop == null)
            {
                return(true);
            }

            switch (prop.propertyType)
            {
            case SerializedPropertyType.Enum:
                return(prop.enumValueIndex.Equals((int)showIfAttribute.propValue));

            case SerializedPropertyType.Boolean:
                return(prop.boolValue.Equals(showIfAttribute.propValue));

            case SerializedPropertyType.Float:
                return(prop.floatValue > (float)showIfAttribute.propValue && prop.floatValue < (float)showIfAttribute.otherPropValue);

            case SerializedPropertyType.LayerMask:
                return(prop.intValue != 0);

            case SerializedPropertyType.String:
                return(prop.stringValue != string.Empty && prop.stringValue != "");

            case SerializedPropertyType.Vector2:
                float sqrMag2 = prop.vector2Value.sqrMagnitude;
                return(sqrMag2 > (float)showIfAttribute.propValue && sqrMag2 < (float)showIfAttribute.otherPropValue);

            case SerializedPropertyType.Vector3:
                float sqrMag3 = prop.vector3Value.sqrMagnitude;
                return(sqrMag3 > (float)showIfAttribute.propValue && sqrMag3 < (float)showIfAttribute.otherPropValue);

            case SerializedPropertyType.Vector4:
                float sqrMag4 = prop.vector4Value.sqrMagnitude;
                return(sqrMag4 > (float)showIfAttribute.propValue && sqrMag4 < (float)showIfAttribute.otherPropValue);

            case SerializedPropertyType.ObjectReference:
                return(prop.objectReferenceValue != null);

            default:
                Debug.LogError("Unsupported ShowIf property type: " + prop.propertyType);
                return(true);
            }
        }