Esempio n. 1
0
        //constructor
        public Deck()
        {
            for (int suitVal = 0; suitVal < 4; suitVal++)
            {
                for (int rankVal = 1; rankVal < 14; rankVal++)
                {
                    int val = suitVal * 13 + rankVal - 1;
                    cards[val] = new Card((Card.Suit)suitVal, (Card.Rank)rankVal);
                    cards[val].deckValue = val;

                }
            }
        }
Esempio n. 2
0
        public bool TestStraight(int n, int rnd)
        {
            // create temp hand
            Card[] tempHand = new Card[7];
            Card[] tempHand2 = new Card[7];
            Card swapCard = new Card();
            int count = 0;
            int straightScore = 0;
            byte aceCount = 0;
            bool straight = false;

            // populate hand
            for (int c = 0; c < 7; c++)
            {
                if (c < 2)
                    tempHand[c] = AIplayer[n].playerHand[c];
                else
                    tempHand[c] = Dealer.dealerHand[c-2];

            }

            // check for aces
            for (int a = 0; a < rnd+3; a++)
            {
                if (tempHand[a].rank == Card.Rank.ace)
                    aceCount++;
            }

            //sort hand
            for (int x = 0; x < rnd + 4; x++)
            {
                for (int y = x + 1; y < rnd + 3; y++)
                {
                    if (tempHand[x].cardValue > tempHand[y].cardValue)
                    {
                        swapCard = tempHand[y];
                        tempHand[y] = tempHand[x];
                        tempHand[x] = swapCard;
                    }
                }
            }

            // test for straight
            for (int x = 0; x < rnd + 2; x++)
            {
                if (tempHand[x].cardValue == tempHand[x+1].cardValue + 1)
                {
                    count++;
                }
            }

            if (count >= 4)
                straight = true;

            // test for high ace

            if (aceCount >1 && aceCount < 4)
            {

                if (straight == true)
                {
                    if ((tempHand[6].rank == Card.Rank.ace && tempHand[5].rank == Card.Rank.king) ||
                        (tempHand[5].rank == Card.Rank.ace && tempHand[4].rank == Card.Rank.king) ||
                        (tempHand[4].rank == Card.Rank.ace && tempHand[3].rank == Card.Rank.king))
                    {
                        AIplayer[n].aceHigh = true;
                    }
                }

                // test for low ace
                if (!AIplayer[n].aceHigh)
                {
                    tempHand2 = tempHand;

                    // reassign card value
                    for (int z = 0; z < rnd+4; z++)
                    {
                        if (tempHand2[z].cardValue == 14)
                        {
                            tempHand2[z].cardValue = 1;
                        }
                    }

                    // re-sort
                    for (int x = 0; x < rnd + 4; x++)
                    {
                        for (int y = x + 1; y < rnd + 3; y++)
                        {
                            if (tempHand2[x].cardValue > tempHand2[y].cardValue)
                            {
                                swapCard = tempHand2[y];
                                tempHand2[y] = tempHand2[x];
                                tempHand2[x] = swapCard;
                            }
                        }
                    }

                    // re-check for straight
                    int count2 = 0;

                    for (int x = 0; x < rnd + 2; x++)
                    {
                        if (tempHand[x].cardValue == tempHand[x+1].cardValue + 1)
                        {
                            count2++;
                        }
                    }

                    if (count2 >= 4)
                    {
                        straight = true;
                        AIplayer[n].aceLow = true;
                    }
                }

            if (straight)
            {
                return straight;
            }
            else
                return false;

            }
            return false;
        }
Esempio n. 3
0
        public void scoreHandAI(int n, int rnd)
        {
            int myScore = 0;
            int cardsScore = 0;
            int kindScore = 0;
            int royalCount = 0;
            bool winTestTemp;
            bool isStraight = false;
            bool isFlush = false;
            int HighCardScore = 0;
            int adjustScore = 0;
            int cards = 0;

            // bet round 1 testing

            if (rnd < 2)
            {

                if (AIplayer[n].playerHand[0].rank == AIplayer[n].playerHand[1].rank)
                    AIplayer[n].winHands = Player.winHand.pair;

                if (AIplayer[n].winHands != Player.winHand.pair)
                {
                    // test for possible flush
                    if (AIplayer[n].playerHand[0].suit == AIplayer[n].playerHand[1].suit)
                    {
                        AIplayer[n].winHands = Player.winHand.flush;
                        isFlush = true;
                        //AIplayer[n].winHands = Player.winHand.flush;
                    }

                    // test for possible straight
                    if (AIplayer[n].playerHand[1].cardValue == AIplayer[n].playerHand[0].cardValue + 1 ||
                        AIplayer[n].playerHand[0].cardValue == AIplayer[n].playerHand[1].cardValue + 1 ||
                        (AIplayer[n].playerHand[0].rank == Card.Rank.ace && AIplayer[n].playerHand[1].rank == Card.Rank.deuce) ||
                        (AIplayer[n].playerHand[1].rank == Card.Rank.ace && AIplayer[n].playerHand[0].rank == Card.Rank.deuce))
                    {
                        isStraight = true;

                        // test for possible straight flush
                        if (isStraight)
                        {
                            if (isFlush)
                            {
                                AIplayer[n].winHands = Player.winHand.straightflush;

                                // test for possible royal flush
                                if (AIplayer[n].winHands == Player.winHand.straightflush)
                                {
                                    for (int k = 0; k < 2; k++)
                                    {

                                        if (AIplayer[n].playerHand[k].rank == Card.Rank.ace ||
                                            AIplayer[n].playerHand[k].rank == Card.Rank.king ||
                                            AIplayer[n].playerHand[k].rank == Card.Rank.queen ||
                                            AIplayer[n].playerHand[k].rank == Card.Rank.jack ||
                                            AIplayer[n].playerHand[k].rank == Card.Rank.ten)
                                        {
                                            royalCount++;
                                            continue;
                                        }
                                    }
                                    if (royalCount > 1)
                                        AIplayer[n].winHands = Player.winHand.royalflush;

                                }
                            }
                            else
                                AIplayer[n].winHands = Player.winHand.straight;
                        }

                    }
                }

            }

            else     // if rnd > 1
            {

                // create temp hand
                switch (rnd)
                {

                    case 2:
                        cards = 5;
                        break;

                    case 3:
                        cards = 6;
                        break;

                    case 4:
                        cards = 7;
                        break;

                }

                Card[] tempHand = new Card[cards];

                for (int c = 0; c < cards; c++)
                {
                    if (c < 2)
                        tempHand[c] = AIplayer[n].playerHand[c];
                    else
                        tempHand[c] = Dealer.dealerHand[c - 2];
                }

                isFlush = TestFlush(n, rnd);
                if (isFlush)
                    AIplayer[n].winHands = Player.winHand.flush;

                isStraight = TestStraight(n, rnd);

                if (isStraight)
                {
                    if (isStraight && isFlush)
                    {
                        if (AIplayer[n].aceHigh)
                            AIplayer[n].winHands = Player.winHand.royalflush;
                        else
                            AIplayer[n].winHands = Player.winHand.straightflush;
                    }
                    else
                        AIplayer[n].winHands = Player.winHand.straight;
                }

                if (isStraight == false && isFlush == false)
                {
                    kindScore = TestPairKind(AIplayer[n], rnd);

                    switch (kindScore)
                    {
                        case 1:
                            AIplayer[n].winHands = Player.winHand.pair;
                            break;

                        case 2:
                            AIplayer[n].winHands = Player.winHand.twopair;
                            break;

                        case 3:
                            AIplayer[n].winHands = Player.winHand.threekind;
                            break;

                        case 4:
                            AIplayer[n].winHands = Player.winHand.fullhouse;
                            break;

                        case 6:
                            AIplayer[n].winHands = Player.winHand.fourkind;
                            break;
                    }

                }

            }

            // give scores and test high cards

            if (AIplayer[n].winHands != Player.winHand.none)
            {

                // score royal flush
                if (AIplayer[n].winHands == Player.winHand.royalflush)
                {
                    if (rnd < 2)
                        AIplayer[n].handScore = 150;
                    else
                        AIplayer[n].handScore = 2000;
                }

                // score straight flush
                if (AIplayer[n].winHands == Player.winHand.straightflush)
                {
                    if (rnd < 2)
                        AIplayer[n].handScore = 150;
                    else
                    {
                        AIplayer[n].handScore = 1500;
                    }

                }

                // score four of a kind
                if (AIplayer[n].winHands == Player.winHand.fourkind)
                {

                    AIplayer[n].handScore = 1200;

                }

                // score full house
                if (AIplayer[n].winHands == Player.winHand.fullhouse)
                {

                    AIplayer[n].handScore = 1000;

                }

                // score flush
                if (AIplayer[n].winHands == Player.winHand.flush)
                {
                    if (rnd < 2)
                        AIplayer[n].handScore = 100;
                    else
                    {
                        AIplayer[n].handScore = 300;
                    }

                }

                // score straight
                if (AIplayer[n].winHands == Player.winHand.straight)
                {
                    if (rnd < 2)
                        AIplayer[n].handScore = 120;
                    else
                    {
                        AIplayer[n].handScore = 200;
                    }

                }

                // score three of a kind
                if (AIplayer[n].winHands == Player.winHand.threekind)
                {

                    AIplayer[n].handScore = 100;

                }

                // score two pair
                if (AIplayer[n].winHands == Player.winHand.twopair)
                {

                    AIplayer[n].handScore = 100;

                }

                // score pair
                if (AIplayer[n].winHands == Player.winHand.pair)
                {

                    if (rnd < 2)
                        AIplayer[n].handScore = 700;
                    else
                        AIplayer[n].handScore = 100;

                }

            }

            AddRankValues(n, rnd);
        }
Esempio n. 4
0
        public bool TestFlush(int n, int rnd)
        {
            // create temp hand
            Card[] tempHand = new Card[7];
            int count = 0;

            // populate hand
            for (int c = 0; c < 7; c++)
            {
                if (c < 2)
                    tempHand[c] = AIplayer[n].playerHand[c];
                else
                    tempHand[c] = Dealer.dealerHand[c-2];
            }

            //test for flush
            for (int x = 0; x < rnd + 4; x++)
            {
                for (int y = x + 1; y < rnd + 3; y++)
                {
                    if (tempHand[x].suit == tempHand[y].suit)
                    {
                        count++;
                        if (count >= 4)
                        {
                            return true;
                        }
                    }
                }

            }
            return false;
        }
Esempio n. 5
0
        public int TestPairKind(Player playerTemp, int rnd)
        {
            int s = 0;
            // create temp hand
            Card[] tempHand = new Card[7];
            for (int c = 0; c < 7; c++)
            {
                if (c < 2)
                    tempHand[c] = playerTemp.playerHand[c];
                else
                    tempHand[c] = Dealer.dealerHand[c-2];
            }

            for (int x = 0; x < rnd + 4; x++)
            {
                for (int y = x + 1; y < rnd + 3; y++)
                {
                    if (tempHand[x].rank == tempHand[y].rank)
                    {
                        s++;
                    }
                }

            }

            return s;
        }
Esempio n. 6
0
        public void DetermineHandWinner()
        {
            if (mainPlayer.betStatus == Player.betstats.fold)
                mainPlayer.winHandScore = 0;
            else
                ScorePlayerHand();

            int adjustScore = 0;
            // create some tempory players
            Player[] tempPlayers = new Player[5];

            for (int i = 0; i < 4; i++)
            {

                if (AIplayer[i].isBust)
                {
                    AIplayer[i].winHandScore = 0;
                }

                tempPlayers[i] = AIplayer[i].ShallowCopy();
            }

            tempPlayers[4] = mainPlayer.ShallowCopy();

            // score winning hands
            for (int k = 0; k < 5; k++)
            {

                if (tempPlayers[k].isBust)
                    continue;

                // set up temp hand
                Card[] tempHand = new Card[7];
                Card swapCard = new Card();

                for (int y = 0; y < 7; y++)
                {

                    if (y < 2)
                        tempHand[y] = tempPlayers[k].playerHand[y].ShallowCopy();
                    else
                        tempHand[y] = Dealer.dealerHand[y - 2].ShallowCopy();
                }

                for (int j = 0; j < 7; j++)
                {
                    tempPlayers[k].playerTempHand[j] = tempHand[j].ShallowCopy();
                }

                //sort tempHand
                for (int a = 0; a < 6; a++)
                {
                    for (int b = a + 1; b < 7; b++)
                    {
                        if (tempHand[a].cardValue > tempHand[b].cardValue)
                        {
                            swapCard = tempHand[b];
                            tempHand[b] = tempHand[a];
                            tempHand[a] = swapCard;

                        }
                    }
                }

                    if (tempPlayers[k].betStatus == Player.betstats.fold)
                    {
                        tempPlayers[k].winHandScore = 0;

                        continue;
                    }

                switch (tempPlayers[k].winHands)
                {
                    case Player.winHand.none:
                        tempPlayers[k].winHandScore = 0;
                        break;

                    case Player.winHand.pair:
                        tempPlayers[k].winHandScore = 100;
                        break;

                    case Player.winHand.twopair:
                        tempPlayers[k].winHandScore = 200;
                        break;

                    case Player.winHand.threekind:
                        tempPlayers[k].winHandScore = 300;
                        break;

                    case Player.winHand.straight:
                        tempPlayers[k].winHandScore = 400;
                        break;

                    case Player.winHand.flush:
                        tempPlayers[k].winHandScore = 500;
                        break;

                    case Player.winHand.fullhouse:
                        tempPlayers[k].winHandScore = 600;
                        break;

                    case Player.winHand.fourkind:
                        tempPlayers[k].winHandScore = 700;
                        break;

                    case Player.winHand.straightflush:
                        tempPlayers[k].winHandScore = 800;
                        break;

                    case Player.winHand.royalflush:
                        tempPlayers[k].winHandScore = 900;
                        break;
                }

                // adjust scores for high cards

                    for (int a = 0; a < 7; a++)
                    {
                        switch (tempHand[a].rank)
                        {
                            case Card.Rank.ace:
                                if (tempPlayers[k].aceLow)
                                {
                                    adjustScore = adjustScore + 1;
                                }
                                else
                                    adjustScore = adjustScore + 14;

                                break;

                            case Card.Rank.king:
                                adjustScore = adjustScore + 13;
                                break;

                            case Card.Rank.queen:
                                adjustScore = adjustScore + 12;
                                break;

                            case Card.Rank.jack:
                                adjustScore = adjustScore + 11;
                                break;

                            case Card.Rank.ten:
                                adjustScore = adjustScore + 10;
                                break;

                            case Card.Rank.nine:
                                adjustScore = adjustScore + 9;
                                break;

                            case Card.Rank.eight:
                                adjustScore = adjustScore + 8;
                                break;

                            case Card.Rank.seven:
                                adjustScore = adjustScore + 7;
                                break;

                            case Card.Rank.six:
                                adjustScore = adjustScore + 6;
                                break;

                            case Card.Rank.five:
                                adjustScore = adjustScore + 5;
                                break;

                            case Card.Rank.four:
                                adjustScore = adjustScore + 4;
                                break;

                            case Card.Rank.three:
                                adjustScore = adjustScore + 3;
                                break;

                            case Card.Rank.deuce:
                                adjustScore = adjustScore + 2;
                                break;
                        }
                     }

                    tempPlayers[k].winHandScore = tempPlayers[k].winHandScore + adjustScore;

            }

            Player swapPlayerTemp = new Player();

            // find hand winner

            for (int x = 0; x < 4; x++)
            {
                for (int y = x + 1; y < 5; y++)
                {
                    if (tempPlayers[x].winHandScore > tempPlayers[y].winHandScore)
                    {
                        swapPlayerTemp = tempPlayers[y];
                        tempPlayers[y] = tempPlayers[x];
                        tempPlayers[x] = swapPlayerTemp;
                    }
                }
            }

            // check for ties

            int winner = 1;
            int q = 4;

            /*
            for (int i = 4; i < 3; i--)
            {
                if (tempPlayers[i].winHandScore == tempPlayers[i - 1].winHandScore)
                    winner = winner + 1;
                else
                    break;
            }
             */

            if (tempPlayers[4].winHandScore != 0)
            {
                //set winner(s)
                if (tempPlayers[4].name == mainPlayer.name)
                {
                    mainPlayer.isHandWinner = true;
                }
                else
                {
                    for (int z = 0; z < 4; z++)
                    {
                        if (tempPlayers[4].name == AIplayer[z].name)
                            AIplayer[z].isHandWinner = true;
                    }
                }

                if (winner > 1)
                {
                    for (int n = 3; n < 2; n--)
                    {

                        if (tempPlayers[n].name == mainPlayer.name)
                            mainPlayer.isHandWinner = true;
                        else
                        {
                            for (int m = 0; m < 4; m++)
                            {
                                if (tempPlayers[n].name == AIplayer[m].name)
                                    AIplayer[m].isHandWinner = true;
                            }
                        }
                    }
                }

                tempPlayers[4].winnings = pot / winner;

                if (mainPlayer.isHandWinner)
                {
                    mainPlayer.winnings = tempPlayers[4].winnings;
                    mainPlayer.money = mainPlayer.money + mainPlayer.winnings;

                }
                else
                {

                    for (int t = 0; t < 4; t++)
                    {
                        if (AIplayer[t].isHandWinner)
                        {
                            AIplayer[t].winnings = tempPlayers[4].winnings;
                            AIplayer[t].money = AIplayer[t].money + AIplayer[t].winnings;

                        }

                        if (AIplayer[t].money <= 0)
                            AIplayer[t].isBust = true;
                    }
                }
            }

            // use for testing purposes
            /*
            if (!qualified)
            {
                makePlayerGoBust();
            }
             */

            pot = 0;

            winnerHand = tempPlayers[4].ShallowCopy();

            if (mainPlayer.money <= 0)
            {
                mainPlayer.isBust = true;
                EndGame();
                return;
            }

            winResults form2 = new winResults(this);
            form2.Show();

            return;
        }
Esempio n. 7
0
        // begin hand
        public void StartHand()
        {
            //declare objects and variables
            Deck cardDeck = new Deck();         // generate a new deck of cards
            pot = 0;                        // reset pot to $0

            Dealer.flopDeal = 0;

            // AI players ante up and reset values
            for (int x = 0; x < 4; x++)
            {
                pot = pot + ante;

                AIplayer[x].money = AIplayer[x].money - ante;
                /*
                AIplayer[x].aceHigh = false;
                AIplayer[x].bet = 0;
                AIplayer[x].betStatus = Player.betstats.none;
                AIplayer[x].handScore = 0;
                AIplayer[x].isRaising = false;
                AIplayer[x].raiseCount = 0;
                AIplayer[x].winHands = Player.winHand.none;
                AIplayer[x].winHandScore = 0;
                 */
            }

            pot = pot + ante;    //ante for main player
            mainPlayer.money = mainPlayer.money - ante;

            UpdateUI();

            // pick cards for main player
            for (int d = 0; d < 2; d++)
            {
                int n = 0;
                while (n == 0)
                {
                    int cardPick = random1.Next(0, 51);

                    if (!cardDeck.cards[cardPick].isPicked)
                    {
                        Card cardTemp = new Card();
                        cardTemp = cardDeck.cards[cardPick];
                        mainPlayer.playerHand[d] = cardTemp;
                        cardDeck.cards[cardPick].isPicked = true;
                        n++;
                    }
                    else
                    {
                        continue;
                    }
                }
            }

            // pick cards for AI players
            for (int i = 0; i < 4; i++)
            {
                if (!AIplayer[i].isBust)
                {

                    for (int j = 0; j < 2; j++)
                    {
                        int n = 0;
                        while (n == 0)
                        {
                            int cardPick = random1.Next(0, 51);

                            if (!cardDeck.cards[cardPick].isPicked)
                            {
                                Card cardTemp = new Card();
                                cardTemp = cardDeck.cards[cardPick];
                                AIplayer[i].playerHand[j] = cardTemp;
                                cardDeck.cards[cardPick].isPicked = true;
                                n++;
                            }
                            else
                            {
                                continue;
                            }
                        }
                    }
                }

                continue;
            }

            // pick cards for dealer
            for (int d = 0; d < 5; d++)
            {
                int n = 0;
                while (n == 0)
                {
                    int cardPick = random1.Next(0, 51);

                    if (!cardDeck.cards[cardPick].isPicked)
                    {
                        Card cardTemp = new Card();
                        cardTemp = cardDeck.cards[cardPick];
                        Dealer.dealerHand[d] = cardTemp;
                        cardDeck.cards[cardPick].isPicked = true;
                        n++;
                    }
                    else
                    {
                        continue;
                    }
                }
            }

            currentBet = 0;
            //int playerNum = 0;
            betRound = 1;
            firstBet = true;

            PlayHand();
        }
Esempio n. 8
0
        public bool TestStraight(int n, int rnd)
        {
            // create temp hand

            Card swapCard = new Card();
            int count = 0;
            int cards = 0;

            byte aceCount = 0;
            bool straight = false;

            switch (rnd)
            {
                case 2:
                    cards = 5;
                    break;

                case 3:
                    cards = 6;
                    break;

                case 4:
                    cards = 7;
                    break;
            }

            Card[] tempHand = new Card[cards];
            Card[] tempHand2 = new Card[cards];

            // populate temporary hand #1
            for (int c = 0; c < cards; c++)
            {

                if (c < 2)
                {
                    tempHand[c] = AIplayer[n].playerHand[c].ShallowCopy();
                    tempHand2[c] = AIplayer[n].playerHand[c].ShallowCopy();
                }
                else
                {
                    tempHand[c] = Dealer.dealerHand[c - 2].ShallowCopy();
                    tempHand2[c] = Dealer.dealerHand[c - 2].ShallowCopy();
                }

            }

            // check for aces
            for (int a = 0; a < cards; a++)
            {
                if (tempHand[a].rank == Card.Rank.ace)
                    aceCount++;
            }

            //sort hand
            for (int x = 0; x < cards-1; x++)
            {
                for (int y = x + 1; y < cards; y++)
                {
                    if (tempHand[x].cardValue > tempHand[y].cardValue)
                    {
                        swapCard = tempHand[y];
                        tempHand[y] = tempHand[x];
                        tempHand[x] = swapCard;
                    }
                }
            }

            // test for straight
            for (int x = 0; x < cards - 1; x++)
            {
                if (tempHand[x + 1].cardValue == tempHand[x].cardValue + 1)
                {
                    count++;
                }
                else
                    count = 0;
            }

            if (count >= 4)
                straight = true;

            // test for high ace

            if (aceCount >0 && aceCount < 4)
            {

                if (straight == true)
                {
                    if ((tempHand[cards-1].rank == Card.Rank.ace && tempHand[cards-2].rank == Card.Rank.king) ||
                        (tempHand[cards - 2].rank == Card.Rank.ace && tempHand[cards - 3].rank == Card.Rank.king) ||
                        (tempHand[cards - 3].rank == Card.Rank.ace && tempHand[cards - 4].rank == Card.Rank.king))
                    {
                        AIplayer[n].aceHigh = true;
                    }
                }

                // test for low ace
                if (!AIplayer[n].aceHigh)
                {

                    // reassign card value
                    for (int z = 0; z < cards; z++)
                    {
                        if (tempHand2[z].cardValue == 14)
                        {
                            tempHand2[z].cardValue = 1;
                        }
                    }

                    // re-sort
                    for (int x = 0; x < cards-1; x++)
                    {
                        for (int y = x + 1; y < cards; y++)
                        {
                            if (tempHand2[x].cardValue > tempHand2[y].cardValue)
                            {
                                swapCard = tempHand2[y];
                                tempHand2[y] = tempHand2[x];
                                tempHand2[x] = swapCard;
                            }
                        }
                    }

                    // re-check for straight
                    int count2 = 0;

                    for (int x = 0; x < rnd + 2; x++)
                    {
                        if (tempHand[x].cardValue == tempHand[x+1].cardValue + 1)
                        {
                            count2++;
                        }
                    }

                    if (count2 >= 4)
                    {
                        straight = true;
                        AIplayer[n].aceLow = true;
                    }
                }

            if (straight)
            {
                return straight;
            }
            else
                return false;

            }
            return false;
        }
Esempio n. 9
0
        public int TestPairKind(int n, int rnd)
        {
            int s = 0;
            int s2 = 0;
            int cards = 0;
            // create temp hand

            switch (rnd)
            {

                case 2:
                    cards = 5;
                    break;

                case 3:
                    cards = 6;
                    break;

                case 4:
                    cards = 7;
                    break;

            }

            Card[] tempHand = new Card[cards];
            Card[] tempHand2 = new Card[cards];

            for (int c = 0; c < cards; c++)
            {
                if (c < 2)
                    tempHand[c] = AIplayer[n].playerHand[c].ShallowCopy();
                else
                    tempHand[c] = Dealer.dealerHand[c-2].ShallowCopy();
            }

            for (int x = 0; x < cards-1; x++)
            {
                if (tempHand[x].isPaired)
                    continue;

                for (int y = x + 1; y < cards; y++)
                {
                    if (tempHand[x].cardValue == tempHand[y].cardValue)
                    {
                        s++;
                        tempHand2[s - 1] = tempHand[y].ShallowCopy();
                        tempHand[y].isPaired = true;

                    }
                }

            }

            if (s > 1)
            {
                for (int a = 0; a < s - 1; a++)
                {
                    for (int b = a + 1; b < s; b++)
                    {
                        if (tempHand2[a].cardValue == tempHand2[b].cardValue)
                            s2++;
                    }
                }

                if ((s == 2 && s2 == 0) || (s == 3 && s2 == 0))
                    return 2;

                if (s == 2 && s2 == 1)
                    return 3;

                if ((s == 3 && s2 == 1) || (s == 4 && s2 == 1) || (s == 4 && s2 == 2))
                    return 4;

                if ((s == 3 && s2 == 3) || (s == 4 && s2 == 3) || (s == 3 && s2 == 2) ||
                    (s == 5 && s2 == 3))
                    return 6;

            }
            else
                return s;

            return s;
        }
Esempio n. 10
0
        public bool TestFlush(int n, int rnd)
        {
            // create temp hand

            int heartCount = 0;
            int spadeCount = 0;
            int clubCount = 0;
            int diamondCount = 0;
            int cards = 0;

            switch (rnd)
            {
                case 2:
                    cards = 5;
                    break;
                case 3:
                    cards = 6;
                    break;
                case 4:
                    cards = 7;
                    break;
            }

            Card[] tempHand = new Card[cards];

            // populate hand
            for (int c = 0; c < cards; c++)
            {
                Card tempCard = new Card();

                tempHand[c] = tempCard;

                if (c < 2)
                    tempHand[c] = AIplayer[n].playerHand[c];
                else
                    tempHand[c] = Dealer.dealerHand[c-2];
            }

            //test for flush
            for (int x = 0; x < cards; x++)
            {
                if (tempHand[x].suit == Card.Suit.club)
                {
                    clubCount++;
                    if (clubCount >= 5)
                    {
                        return true;
                    }
                }

                if (tempHand[x].suit == Card.Suit.diamond)
                {
                    diamondCount++;
                    if (diamondCount >= 5)
                    {
                        return true;
                    }
                }

                if (tempHand[x].suit == Card.Suit.heart)
                {
                    heartCount++;
                    if (heartCount >= 5)
                    {
                        return true;
                    }
                }

                if (tempHand[x].suit == Card.Suit.spade)
                {
                    spadeCount++;

                    if (spadeCount >= 5)
                    {
                        return true;
                    }
                }

            }
            return false;
        }
Esempio n. 11
0
        // begin hand
        public void StartHand()
        {
            //declare objects and variables
            Deck cardDeck = new Deck();         // generate a new deck of cards
            pot = 0;                        // reset pot to $0

            Dealer.flopDeal = 0;

            // AI players ante up and reset values
            for (int x = 0; x < 4; x++)
            {
                if (!AIplayer[x].isBust)
                {
                    pot = pot + ante;

                    AIplayer[x].money = AIplayer[x].money - ante;

                    if (AIplayer[x].money < 0)
                    {
                        AIplayer[x].money = 0;
                        AIplayer[x].isBust = true;
                    }
                }

            }

            pot = pot + ante;    //ante for main player
            mainPlayer.money = mainPlayer.money - ante;

            if (mainPlayer.money < 0)
            {
                mainPlayer.money = 0;
                EndGame();
                return;
            }

            UpdateUI();

            // pick cards for main player
            for (int d = 0; d < 2; d++)
            {
                int n = 0;
                while (n == 0)
                {
                    int cardPick = random1.Next(0, 51);

                    if (!cardDeck.cards[cardPick].isPicked)
                    {
                        Card cardTemp = new Card();
                        cardTemp = cardDeck.cards[cardPick];
                        mainPlayer.playerHand[d] = cardTemp;
                        cardDeck.cards[cardPick].isPicked = true;
                        n++;
                    }
                    else
                    {
                        continue;
                    }
                }
            }

            // pick cards for AI players
            for (int i = 0; i < 4; i++)
            {
                if (!AIplayer[i].isBust)
                {

                    for (int j = 0; j < 2; j++)
                    {
                        int n = 0;
                        while (n == 0)
                        {
                            int cardPick = random1.Next(0, 51);

                            if (!cardDeck.cards[cardPick].isPicked)
                            {
                                Card cardTemp = new Card();
                                cardTemp = cardDeck.cards[cardPick];
                                AIplayer[i].playerHand[j] = cardTemp;
                                cardDeck.cards[cardPick].isPicked = true;
                                n++;
                            }
                            else
                            {
                                continue;
                            }
                        }
                    }
                }

                continue;
            }

            // pick cards for dealer
            for (int d = 0; d < 5; d++)
            {
                int n = 0;
                while (n == 0)
                {
                    int cardPick = random1.Next(0, 51);

                    if (!cardDeck.cards[cardPick].isPicked)
                    {
                        Card cardTemp = new Card();
                        cardTemp = cardDeck.cards[cardPick];
                        Dealer.dealerHand[d] = cardTemp;
                        cardDeck.cards[cardPick].isPicked = true;
                        n++;
                    }
                    else
                    {
                        continue;
                    }
                }
            }

            currentBet = 0;
            betRound = 1;
            firstBet = true;
            callCount = 0;
            AIfoldCount = 0;
            finishedAIBetRound = false;
            finishedHand = false;
            nextBetRound = false;
            isChecked = false;
            isRaised = false;

            ResetAllPlayers();

            PlayHand();
        }
Esempio n. 12
0
        public void ScorePlayerHand()
        {
            bool isFlush = false;
            bool isStraight = false;

            int count = 0;
            int heartCount = 0;
            int spadeCount = 0;
            int clubCount = 0;
            int diamondCount = 0;

            //int straightScore = 0;
            byte aceCount = 0;

            Card[] tempHand = new Card[7];
            Card[] tempHand2 = new Card[7];
            Card[] tempHand3 = new Card[7];

            Card swapCard = new Card();

            for (int c = 0; c < 7; c++)
            {

                tempHand[c] = new Card(); ;
                tempHand2[c] = new Card(); ;
                tempHand3[c] = new Card(); ;

                if (c < 2)
                {
                    tempHand[c] = mainPlayer.playerHand[c].ShallowCopy();
                    tempHand2[c] = mainPlayer.playerHand[c].ShallowCopy();
                    tempHand3[c] = mainPlayer.playerHand[c].ShallowCopy();
                }
                else
                {
                    tempHand[c] = Dealer.dealerHand[c - 2].ShallowCopy();
                    tempHand2[c] = Dealer.dealerHand[c - 2].ShallowCopy();
                    tempHand3[c] = Dealer.dealerHand[c - 2].ShallowCopy();
                }
            }

            for (int x = 0; x < 7; x++)
            {
                if (tempHand[x].suit == Card.Suit.club)
                {
                    clubCount++;
                    if (clubCount >= 5)
                    {
                        mainPlayer.winHands = Player.winHand.flush;
                        break;
                    }
                }

                if (tempHand[x].suit == Card.Suit.diamond)
                {
                    diamondCount++;
                    if (diamondCount >= 5)
                    {
                        mainPlayer.winHands = Player.winHand.flush;
                        break;
                    }
                }

                if (tempHand[x].suit == Card.Suit.heart)
                {
                    heartCount++;
                    if (heartCount >= 5)
                    {
                        mainPlayer.winHands = Player.winHand.flush;
                        break;
                    }
                }

                if (tempHand[x].suit == Card.Suit.spade)
                    spadeCount++;
                {
                    if (spadeCount >= 5)
                    {
                        mainPlayer.winHands = Player.winHand.flush;
                        break;
                    }
                }

            }

            // check for aces
            for (int a = 0; a < 7; a++)
            {
                if (tempHand[a].rank == Card.Rank.ace)
                    aceCount++;
            }

            //sort hand
            for (int x = 0; x < 6; x++)
            {
                for (int y = x + 1; y < 7; y++)
                {
                    if (tempHand[x].cardValue > tempHand[y].cardValue)
                    {
                        swapCard = tempHand[y];
                        tempHand[y] = tempHand[x];
                        tempHand[x] = swapCard;
                    }
                }
            }

            // test for straight
            for (int x = 0; x < 6; x++)
            {
                if (tempHand[x].cardValue == tempHand[x+1].cardValue + 1)
                {
                    count++;
                }
            }

            if (count >= 4)
                isStraight = true;

            // test for high ace

            if (aceCount >1 && aceCount < 4)
            {

                if (isStraight == true)
                {
                    if ((tempHand[6].rank == Card.Rank.ace && tempHand[5].rank == Card.Rank.king) ||
                        (tempHand[5].rank == Card.Rank.ace && tempHand[4].rank == Card.Rank.king) ||
                        (tempHand[4].rank == Card.Rank.ace && tempHand[3].rank == Card.Rank.king))
                    {
                        mainPlayer.aceHigh = true;
                    }
                }

                // test for low ace
                if (!mainPlayer.aceHigh)
                {
                    tempHand2 = tempHand;

                    // reassign card value
                    for (int z = 0; z < 7; z++)
                    {
                        if (tempHand2[z].cardValue == 14)
                        {
                            tempHand2[z].cardValue = 1;
                            //mainPlayer.playerHand[0].cardValue;
                        }
                    }

                    // re-sort
                    for (int x = 0; x < 6; x++)
                    {
                        for (int y = x + 1; y < 7; y++)
                        {
                            if (tempHand2[x].cardValue > tempHand2[y].cardValue)
                            {
                                swapCard = tempHand2[y];
                                tempHand2[y] = tempHand2[x];
                                tempHand2[x] = swapCard;
                            }
                        }
                    }

                    // re-check for straight
                    int count2 = 0;

                    for (int x = 0; x < 6; x++)
                    {
                        if (tempHand[x].cardValue == tempHand[x+1].cardValue + 1)
                        {
                            count2++;
                        }
                    }

                    if (count2 >= 4)
                    {
                        isStraight = true;
                        mainPlayer.aceLow = true;
                    }
                }
            }

            if (isStraight)
            {
                if (isFlush)
                {
                    if (mainPlayer.aceHigh)
                    {
                        mainPlayer.winHands = Player.winHand.royalflush;
                    }
                    else
                        mainPlayer.winHands = Player.winHand.straightflush;
                }
                else
                    mainPlayer.winHands = Player.winHand.straight;
            }

            // test for pairs or a-kind
            if (mainPlayer.winHands == Player.winHand.none)
            {
                int s = 0;
                int s2 = 0;

            for (int x = 0; x < 6; x++)
            {
                if (tempHand[x].isPaired)
                    continue;

                for (int y = x + 1; y < 7; y++)
                {

                    if (tempHand[x].cardValue == tempHand[y].cardValue)
                    {
                        s++;
                        tempHand3[s - 1] = tempHand[y];
                        tempHand[y].isPaired = true;

                    }
                }

            }

            if (s > 1)
            {
                for (int a = 0; a < s - 1; a++)
                {
                    for (int b = a + 1; b < s; b++)
                    {
                        if (tempHand3[a].cardValue == tempHand3[b].cardValue)
                            s2++;
                    }
                }

                if ((s == 2 && s2 == 0) || (s == 3 && s2 == 0))
                    s = 2;

                if (s == 2 && s2 == 1)
                    s = 3;

                if ((s == 3 && s2 == 1) || (s == 4 && s2 == 1) || (s == 4 && s2 == 2))
                    s = 4;

                if ((s == 3 && s2 == 3) || (s == 4 && s2 == 3))
                    s = 6;

            }

                if (s > 0)
                {
                    switch (s)
                    {
                        case 1:
                            mainPlayer.winHands = Player.winHand.pair;
                            break;

                        case 2:
                            mainPlayer.winHands = Player.winHand.twopair;
                            break;

                        case 3:
                            mainPlayer.winHands = Player.winHand.threekind;
                            break;

                        case 4:
                            mainPlayer.winHands = Player.winHand.fullhouse;
                            break;

                        case 6:
                            mainPlayer.winHands = Player.winHand.fourkind;
                            break;
                    }
                }
                else
                    mainPlayer.winHands = Player.winHand.none;

            }
        }