Esempio n. 1
0
        /// <summary>
        ///     Splits the hand.
        /// </summary>
        /// <param name="shoe">The shoe.</param>
        /// <param name="player">The player.</param>
        /// <returns></returns>
        public bool SplitHand(BjShoe shoe, BjPlayer player)
        {
            if (Cards.Count != 2)
            {
                return(false);
            }

            BjHand hand  = null;
            var    card1 = Cards[0];
            var    card2 = Cards[1];

            if (card1 != null && card2 != null &&
                card1.Face == card2.Face)
            {
                hand = new BjHand(Bet, card2);
            }

            if (hand == null)
            {
                return(false);
            }

            if (!Cards.Remove(hand.Cards.FirstOrDefault()) || !HitHand(shoe) || !hand.HitHand(shoe))
            {
                return(false);
            }

            player.CurrentHands.Add(hand);
            return(true);
        }
Esempio n. 2
0
 /// <summary>
 ///     Determines whether [is split success] [the specified hand].
 /// </summary>
 /// <param name="hand">The hand.</param>
 /// <param name="shoe">The shoe.</param>
 /// <returns>
 ///     <c>true</c> if [is split success] [the specified hand]; otherwise, <c>false</c>.
 /// </returns>
 public bool IsSplitSuccess(BjHand hand, BjShoe shoe)
 {
     if (!HandExists(hand))
     {
         return(false);
     }
     return(hand.SplitHand(shoe, this));
 }
Esempio n. 3
0
 /// <summary>
 ///     Determines whether [is double down success] [the specified hand].
 /// </summary>
 /// <param name="hand">The hand.</param>
 /// <param name="shoe">The shoe.</param>
 /// <returns>
 ///     <c>true</c> if [is double down success] [the specified hand]; otherwise, <c>false</c>.
 /// </returns>
 public bool IsDoubleDownSuccess(BjHand hand, BjShoe shoe)
 {
     if (!HandExists(hand))
     {
         return(false);
     }
     return(hand.HitHand(shoe));
 }
Esempio n. 4
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 public BjGame(BjDealer dealer, Vector3 location, List <BjPlayer> players, int minimumBet, int numberOfDecks,
               float blackjackBonus)
 {
     Location       = location;
     Dealer         = dealer;
     Players        = players;
     MinimumBet     = minimumBet;
     NumberOfDecks  = numberOfDecks;
     Shoe           = new BjShoe(numberOfDecks);
     BlackjackBonus = blackjackBonus;
 }
Esempio n. 5
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        /// <summary>
        /// Performs the action.
        /// </summary>
        /// <param name="action">The action.</param>
        /// <param name="shoe">The shoe.</param>
        /// <returns></returns>
        public bool PerformAction(BjActionsEnum action, BjShoe shoe)
        {
            if (GetActiveHand == null)
            {
                return(false);
            }
            var success = false;

            switch (action)
            {
            case BjActionsEnum.DealNewHand:
                success = true;
                break;

            case BjActionsEnum.Hit:
                success = IsHitSuccess(GetActiveHand, shoe);
                break;

            case BjActionsEnum.Stand:
                GetActiveHand.IsStanding = true;
                success = true;
                break;

            case BjActionsEnum.DoubleDown:
                if (CurrentHands.Count >= MaxHands)
                {
                    return(false);
                }
                success = IsDoubleDownSuccess(GetActiveHand, shoe);
                if (success)
                {
                    Chips = Chips - GetActiveHand.Bet;
                }
                GetActiveHand.IsDoubleDown = success;
                break;

            case BjActionsEnum.Split:
                if (CurrentHands.Count >= MaxHands)
                {
                    return(false);
                }
                success = IsSplitSuccess(GetActiveHand, shoe);
                if (success)
                {
                    Chips = Chips - GetActiveHand.Bet;
                }
                break;
            }

            Log.Info($"PerformAction:hand={GetActiveHand},action={action},success={success}");

            return(success);
        }
Esempio n. 6
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        /// <summary>
        ///     Deals the new round.
        /// </summary>
        /// <param name="shoe">The shoe.</param>
        /// <returns></returns>
        public bool DealNewRound(BjShoe shoe)
        {
            var hand = new BjHand(CurrentBet);

            if (!hand.HitHand(shoe))
            {
                return(false);
            }

            CurrentHands = new List <BjHand> {
                hand
            };
            return(true);
        }
Esempio n. 7
0
 /// <summary>
 ///     Doubles down.
 /// </summary>
 /// <param name="shoe">The shoe.</param>
 /// <returns></returns>
 public bool DoubleDown(BjShoe shoe)
 {
     if (Cards.Count != 2)
     {
         return(false);
     }
     if (!DealCards(shoe, 1))
     {
         return(false);
     }
     Bet          = Bet + Bet;
     IsDoubleDown = true;
     return(true);
 }
Esempio n. 8
0
        /// <summary>
        ///     Deals the cards.
        /// </summary>
        /// <param name="shoe">The shoe.</param>
        /// <param name="numberOfCards">The number of cards.</param>
        /// <returns></returns>
        public bool DealCards(BjShoe shoe, int numberOfCards)
        {
            var hand = shoe.DealCards(numberOfCards);

            if (hand == null)
            {
                return(false);
            }
            if (Cards == null)
            {
                Cards = new List <PlayingCard>();
            }

            Cards.AddRange(hand);
            return(true);
        }
Esempio n. 9
0
        /// <summary>
        ///     Deals the round starting cards.
        /// </summary>
        /// <param name="shoe">The shoe.</param>
        /// <param name="players">The players.</param>
        /// <returns></returns>
        public bool DealRoundStartingCards(BjShoe shoe, List <BjPlayer> players)
        {
            var allPlayersDealt = true;

            CurrentHand = new BjHand();
            for (int i = 0; i < 2; i++)
            {
                foreach (var player in players)
                {
                    if (player.CurrentBet <= 0 || player.CurrentBet > player.Chips || player.CurrentBet < Blackjack.CurrentGame.MinimumBet)
                    {
                        Log.Info($"DealRoundStartingCards: bet={player.CurrentBet},chips={player.Chips},minBet={Blackjack.CurrentGame.MinimumBet}");
                        allPlayersDealt = false;
                        continue;
                    }
                    if (i == 0)
                    {
                        if (!player.DealNewRound(shoe))
                        {
                            Log.Info($"Failed to deal player new round.");
                            return(false);
                        }
                    }
                    else
                    {
                        var hand = player.CurrentHands.FirstOrDefault();
                        if (!player.IsHitSuccess(hand, shoe))
                        {
                            Log.Info($"Failed to deal player 2nd card.");
                            return(false);
                        }
                    }
                }

                if (!CurrentHand.HitHand(shoe))
                {
                    Log.Info($"Failed to hit dealer.");
                    return(false);
                }
            }

            return(allPlayersDealt);
        }
Esempio n. 10
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 /// <summary>
 ///     Hits the hand.
 /// </summary>
 /// <param name="shoe">The shoe.</param>
 /// <returns></returns>
 public bool HitHand(BjShoe shoe)
 {
     return(DealCards(shoe, 1));
 }