public void InitializeScreens() { m_gameOverScreen = new GameOverScreen(); SkillScreen = new SkillScreen(); m_blacksmithScreen = new BlacksmithScreen(); m_getItemScreen = new GetItemScreen(); m_enchantressScreen = new EnchantressScreen(); DialogueScreen = new DialogueScreen(); m_pauseScreen = new PauseScreen(); m_optionsScreen = new OptionsScreen(); m_profileCardScreen = new ProfileCardScreen(); m_creditsScreen = new CreditsScreen(); m_skillUnlockScreen = new SkillUnlockScreen(); m_diaryEntryScreen = new DiaryEntryScreen(); m_deathDefyScreen = new DeathDefiedScreen(); m_textScreen = new TextScreen(); m_flashbackScreen = new DiaryFlashbackScreen(); m_gameOverBossScreen = new GameOverBossScreen(); m_profileSelectScreen = new ProfileSelectScreen(); }
public void InitializeScreens() { this.m_gameOverScreen = new GameOverScreen(); this.m_traitScreen = new SkillScreen(); this.m_blacksmithScreen = new BlacksmithScreen(); this.m_getItemScreen = new GetItemScreen(); this.m_enchantressScreen = new EnchantressScreen(); this.m_dialogueScreen = new DialogueScreen(); this.m_pauseScreen = new PauseScreen(); this.m_optionsScreen = new OptionsScreen(); this.m_profileCardScreen = new ProfileCardScreen(); this.m_creditsScreen = new CreditsScreen(); this.m_skillUnlockScreen = new SkillUnlockScreen(); this.m_diaryEntryScreen = new DiaryEntryScreen(); this.m_deathDefyScreen = new DeathDefiedScreen(); this.m_textScreen = new TextScreen(); this.m_flashbackScreen = new DiaryFlashbackScreen(); this.m_gameOverBossScreen = new GameOverBossScreen(); this.m_profileSelectScreen = new ProfileSelectScreen(); }