private void OnCoroutineFinished(RocCoroutine coroutine, bool isStopped)
 {
     if (ActiveCoroutines.Contains(coroutine.Key))
     {
         ActiveCoroutines.Remove(coroutine.Key);
     }
 }
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        private static void StartCoroutine(string key, IEnumerator iEnumerator, Action <bool> onFinished = null)
        {
            Log.Debug("Coroutine will be started. Key: " + key);

            RocCoroutine coroutine = new RocCoroutine(key, iEnumerator, onFinished);

            coroutine.Finished += OnCoroutineFinished;
            coroutine.Start();

            Coroutines.Add(key, coroutine);

            if (CoroutineStarted != null)
            {
                CoroutineStarted(coroutine);
            }
        }
Esempio n. 3
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        /// <summary>
        /// Stops coroutine started with a key
        /// </summary>
        public static void StopCoroutine(string key)
        {
            if (!Coroutines.ContainsKey(key))
            {
                Log.Error("Coroutine does NOT exist! Key: " + key);
                return;
            }

            RocCoroutine targetCoroutine = Coroutines[key];

            targetCoroutine.Stop();

            Coroutines.Remove(key);

            if (CoroutineFinished != null)
            {
                CoroutineFinished(targetCoroutine, true);
            }

            Log.Debug("Coroutine is STOPPED! Key: " + key);
        }
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        private static void OnCoroutineFinished(RocCoroutine rocCoroutine, bool isStopped)
        {
            rocCoroutine.Finished -= OnCoroutineFinished;

            if (isStopped)
            {
                return;
            }

            //Coroutine died by itself!

            if (!Coroutines.ContainsKey(rocCoroutine.Key))
            {
                Log.Error("Coroutine does NOT exist! Key: " + rocCoroutine.Key);
                return;
            }

            Coroutines.Remove(rocCoroutine.Key);

            if (CoroutineFinished != null)
            {
                CoroutineFinished(rocCoroutine, false);
            }
        }
 private void OnCoroutineStarted(RocCoroutine coroutine)
 {
     ActiveCoroutines.Add(coroutine.Key);
 }