public void DetermineWinner(Player player1,Player player2, Game game)
        {
            playerChoices.Add(player1.Selection);
            playerChoices.Add(player2.Selection);
            Winner = (3 + playerChoices[0] - playerChoices[1]) % 3;

            if (Winner == 1)
            {
                Console.WriteLine();
                Console.WriteLine("{0} Wins!", player1.Name);
                player1.wins++;
                player2.losses++;
            }
            else if (Winner == 2)
            {
                Console.WriteLine("{0} Wins!", player2.Name);
                player2.wins++;
                player1.losses++;
            }
            else
            {
                Console.WriteLine("You tied!");
                player1.Ties++;
                player2.Ties++;
            }
        }
        static void Main(string[] args)
        {
            //Game.MainMenu();
            //int userInput = Convert.ToInt32(Console.ReadLine());


            //switch (userInput)
            //{
            //    case 1:
            //    Console.WriteLine("This feature is coming soon!");
            //    break;
            //    case 2:
            //    Console.WriteLine("2 player mode selected");         
            //    break;
            //    case 3:
            //    game.PlayAgain = false;
            //    Console.WriteLine("GoodBye");
            //    Environment.Exit(userInput);
            //    break;
            //    default:
            //    Console.WriteLine("Please enter a valid selection");
            //    Game.MainMenu();
            //    break;

            //}

            //game.GameIntro();
            //game.PlayAgain = true;

            Game game = new Game();
           
            PlayerFactory playerFactory = new PlayerFactory();
            Player player1 = new Player();
            Player player2 = new Player();
            playerFactory.SetPlayerData(player1, player2);
            game.DetermineWinner();

            List<Player> matchList = new List<Player>();

            MyFileWriter fileWriter = new MyFileWriter("Rock_Paper_Scissors.txt");
            fileWriter.WriteToFile(player1);
            fileWriter.WriteToFile(player2);



            //SymbolList<Rock,Paper,Scissors,Lizard,Spock> symbolList = new SymbolList<Rock, Paper, Scissors, Lizard, Spock>();
            //PlayerFactory playerFactory = new PlayerFactory();
            //Game game = new Game();
            //PlayerFactory player1 = new PlayerFactory();
            //PlayerFactory player2 = new PlayerFactory();
            //player1.player1.Name = playerFactory.player1.setPlayerName();
            //player2.player2.Name = playerFactory.player2.setPlayerName();
            //PlayerFactory playerFactory = new PlayerFactory();
            //playerFactory.MakePlayer();
            //Console.WriteLine(playerFactory.MatchupList[0].Name);


            //    playerFactory.setPlayerName(player1);
            //    playerFactory.SetPlayerSelection(player1);
            //    Player player2 = new Player();
            //    playerFactory.setPlayerName(player2);
            //    playerFactory.SetPlayerSelection(player2);
            //    Game game = new Game();
            //    game.DetermineWinner(player1,player2);
        }
 public void Can_play_the_game(Game.Throws player1, Game.Throws player2, bool expectedResult)
 {
     var result = Game.Play(player1, player2);
     result.Won.Should().Be(expectedResult);
     Debug.WriteLine(result.ToString());
 }
 public GameTests()
 {
     Game = new Game();
 }