protected override void Dispose(bool disposing) { if (disposing) { Clyde.DeleteRenderTexture(Handle); } else { Clyde._renderTargetDisposeQueue.Enqueue(Handle); } }
protected override void Dispose(bool disposing) { if (disposing) { Clyde.DeleteRenderTexture(Handle); } else { Clyde._renderTargetDisposeQueue.Enqueue(Handle); } }