Esempio n. 1
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        public void Alice_can_not_create_move_operation_because_she_has_not_such_activity()
        {
            var a = new Location( "A" );
            var alice = Factory.CreateAgent< IActive >( "Alice" );

            alice.As< IActive >().AddIntention( Lib.Activities.Movement, alice, a );
        }
Esempio n. 2
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        public void Abilities_ordering_does_not_cause_on_the_proceed_success()
        {
            var world = Factory.CreateWorld();
            var alice =
                world.IReality.AddAgent( Factory.CreateAgent< IActive, IVirtual, IDesirous, IThinking >( "Alice" ) );
            var bob =
                world.IReality.AddAgent( Factory.CreateAgent< IThinking, IDesirous, IVirtual, IActive >( "Bob" ) );
            var a = new Location( "A" );
            var b = new Location( "B" );

            alice.As< IActive >().AddActivity( Lib.Activities.Movement );
            alice.As< IVirtual >().AddAttribute( new Position( a ) );
            alice.As< IActive >().AddIntention( Lib.Activities.Movement, alice, b );

            bob.As< IActive >().AddActivity( Lib.Activities.Movement );
            bob.As< IVirtual >().AddAttribute( new Position( a ) );
            bob.As< IActive >().AddIntention( Lib.Activities.Movement, bob, b );

            world.Proceed();

            Log( world.Dump() );

            Assert.That( alice.Get( Its.Virtual.Location ), Is.EqualTo( b ) );
            Assert.That( bob.Get( Its.Virtual.Location ), Is.EqualTo( b ) );
        }
Esempio n. 3
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        public void Alice_asks_Bob_to_pass_her_throw_door()
        {
            var world = Factory.CreateWorld( "The House" );
            var alice = world.IReality.AddAgent( Factory.CreateAgent< IVirtual >( "Alice" ) );
            var bob = world.IReality.AddAgent( Factory.CreateAgent< IVirtual >( "Bob" ) );

            var a = new Location( "A" );
            var b = new Location( "B" );
            var c = new Location( "C" );

            alice.As< IVirtual >().AddAttribute( new Position( a ) );
            alice.As< IDesirous >().AddDesire( new LocationDesire( alice, b ) );
            bob.As< IVirtual >().AddAttribute( new Position( b ) );

            Log( world.Dump() );

            Assert.AreEqual( a, alice.As< IVirtual >().GetAttribute< IPosition >().Location );
            Assert.AreEqual( b, bob.As< IVirtual >().GetAttribute< IPosition >().Location );

            world.Proceed();
            world.Proceed();
            world.Proceed();
            world.Proceed();

            Log( world.Dump() );

            Assert.AreEqual( b, alice.As< IVirtual >().GetAttribute< IPosition >().Location );
            Assert.AreEqual( c, bob.As< IVirtual >().GetAttribute< IPosition >().Location );

            Assert.Ignore();
        }
Esempio n. 4
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        public void Alice_can_move_in_her_outer_world()
        {
            var world = Factory.CreateWorld( "The World" );
            var alice = world.IReality.AddAgent( Factory.CreateAgent< IVirtual >( "Alice" ) );
            var a = new Location( "A" );
            var b = new Location( "B" );
            var c = new Location( "C" );
            var move = new Dictionary< ILocation, ILocation > {
                { a, b },
                { b, c },
                { c, a }
            };
            alice.As< IVirtual >().AddAttribute( new Position( a ) );

            world.IThinking.AddBelief( reality => {
                var alicePosition = reality.GetAgent( alice ).As< IVirtual >().GetAttribute< IPosition >();
                alicePosition.Location = move[ alicePosition.Location ];
            } );

            Log( world.Dump() );
            Assert.True( world.IReality.Contains( alice ) );
            Assert.That( world.GetAgent( alice ).Get( Its.Virtual.Location ), Is.EqualTo( a ) );

            world.IThinking.ImplementBeliefs();
            Log( world.Dump() );
            Assert.That( world.GetAgent( alice ).Get( Its.Virtual.Location ), Is.EqualTo( b ) );

            world.IThinking.ImplementBeliefs();
            Log( world.Dump() );
            Assert.That( world.GetAgent( alice ).Get( Its.Virtual.Location ), Is.EqualTo( c ) );

            world.IThinking.ImplementBeliefs();
            Log( world.Dump() );
            Assert.That( world.GetAgent( alice ).Get( Its.Virtual.Location ), Is.EqualTo( a ) );
        }
Esempio n. 5
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        public void World_can_think_and_change_reality()
        {
            var locA = new Location( "A" );
            var locB = new Location( "B" );
            var world = Factory.CreateWorld( "The World" );
            var alice = world.IReality.AddAgent( Factory.CreateAgent< IVirtual >( "Alice" ) );

            alice.As< IVirtual >().AddAttribute( new Position( locA ) );
            world.IThinking.AddBelief(
                reality => {
                    reality.GetAgent( alice ).As< IVirtual >().GetAttribute< IPosition >().Location = locB;
                } );

            Log( world.Dump() );
            Log( alice.Dump() );

            Assert.AreEqual( "The World", world.Name );
            Assert.True( world.IReality.Contains( alice ) );
            Assert.AreEqual( locA, alice.As< IVirtual >().GetAttribute< IPosition >().Location );

            Log( "Thinking...\n" );

            world.IThinking.ImplementBeliefs();

            Log( world.Dump() );

            Assert.That( world.IReality.Contains( alice ) );
            Assert.AreEqual( locB, alice.As< IVirtual >().GetAttribute< IPosition >().Location );
        }
Esempio n. 6
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        public void Alice_desires_meet_Bob_then_she_thinks_and_decides_to_move_to_B()
        {
            // todo:> let IThinking.InnerReality points to one of the ThinkingProcess's reality
            var world = Factory.CreateWorld();
            var a = new Location( "A" );
            var b = new Location( "B" );
            var c = new Location( "C" );
            var alice =
                world.IReality.AddAgent(
                    Factory.CreateAgent< IVirtual, IDesirous, IThinking, IDeciding, IActive >( "alice" ) );
            var bob =
                alice.As< IThinking >()
                    .InnerReality.AddAgent(
                        Factory.CreateAgent< IVirtual, IDesirous, IThinking, IDeciding, IActive >( "bob" ) );
            // todo:> use extentions to simify: bob.AddPosiotion(c), bob.AddLocationDesire(b)
            bob.As< IVirtual >().AddAttribute( new Position( c ) );
            bob.As< IActive >().AddActivity( Lib.Activities.Movement );
            bob.As< IDesirous >().AddDesire( new LocationDesire( bob, b ) );

            alice.As< IVirtual >().AddAttribute( new Position( c ) );
            alice.As< IActive >().AddActivity( Lib.Activities.Movement );
            //            alice.As< IDesirous >().AddDesire( new MeetingDesire( bob ) );

            world.Proceed();

            Log( alice.Dump() );
            Assert.That( alice.Get( Its.Virtual.Location ), Is.EqualTo( b ) );
            Assert.That( bob.Get( Its.Virtual.Location ), Is.EqualTo( b ) );
        }
Esempio n. 7
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        public void Access_agent_location_directly()
        {
            var world = Factory.CreateWorld();
            var alice = world.IReality.AddAgent( Factory.CreateAgent< IVirtual >( "Alice" ) );
            var a = new Location( "A" );

            alice.Set( Its.Virtual.Location, a );

            Assert.That( alice.Get( Its.Virtual.Location ), Is.EqualTo( a ) );
        }
Esempio n. 8
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        public void Alice_can_not_proceed_move_operation_because_she_has_not_such_activity()
        {
            var a = new Location( "A" );
            var world = Factory.CreateWorld();
            var alice = world.IReality.AddAgent(
                Factory.CreateAgent< IVirtual, IThinking, IDesirous, IActive >( "Alice" )
                );

            alice.As< IActive >().AddIntention( Lib.Activities.Movement, alice, a );
            world.Proceed();
        }
Esempio n. 9
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        public void Access_agent_location_via_position()
        {
            var world = Factory.CreateWorld();
            var alice = world.IReality.AddAgent( Factory.CreateAgent< IVirtual >( "Alice" ) );
            var a = new Location( "A" );

            alice.Set( Its.Virtual.Position, new Position() );
            alice.Get( Its.Virtual.Position ).Location = a;

            Assert.That( alice.Get( Its.Virtual.Position ).Location, Is.EqualTo( a ) );
        }
Esempio n. 10
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        public void World_has_properties()
        {
            var locA = new Location( "A" );
            var world = Factory.CreateWorld( "The World" );
            var alice = world.IReality.AddAgent( Factory.CreateAgent< IVirtual >( "Alice" ) );

            alice.As< IVirtual >().AddAttribute( new Position( locA ) );

            Log( world.Dump() );

            Assert.AreEqual( "The World", world.Name );
            Assert.AreSame( world.IReality, world.IThinking.InnerReality );
            Assert.That( world.IReality.Contains( alice ) );
        }
Esempio n. 11
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        public void Desire_can_be_named_and_names_are_dumped()
        {
            var a = new Location( "A" );
            var agent = Factory.CreateAgent< IDesirous, IThinking >();

            agent.As< IDesirous >().AddDesire( new EmptyDesire() );
            agent.As< IDesirous >().AddDesire( new ExistingDesire( agent ) );
            agent.As< IDesirous >().AddDesire( new LocationDesire( agent, a ) );

            var dump = Log( agent.Dump() );

            Assert.That( dump, Is.StringContaining( "SomeAgent" ) );
            Assert.That( dump, Is.StringContaining( "Nothing(,INothing )" ) );
            Assert.That( dump, Is.StringContaining( "Existing(SomeAgent,INothing )" ) );
            Assert.That( dump, Is.StringContaining( "InLocation(SomeAgent,ILocation A)" ) );
        }
Esempio n. 12
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        public void Activities_Operations_and_Intentions_work_properly()
        {
            var world = Factory.CreateWorld();
            var alice = world.IReality.AddAgent(
                Factory.CreateAgent< IVirtual, IDesirous, IThinking, IActive >( "Alice" )
                );
            var a = new Location( "A" );
            var b = new Location( "B" );

            alice.As< IVirtual >().AddAttribute( new Position( a ) );
            alice.As< IThinking >().InnerReality.AddAgent( alice );

            IIntention intention = new Intention< ILocation >( Lib.Activities.Movement, alice, b );

            intention.Realize( world.IReality );

            Log( world.Dump() );

            Assert.That( alice.Get( Its.Virtual.Location ), Is.EqualTo( b ) );
        }
Esempio n. 13
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        public void Alice_desires_B_and_Decides_to_move_to_B()
        {
            var world = Factory.CreateWorld();
            var alice =
                world.IReality.AddAgent( Factory.CreateAgent< IVirtual, IDesirous, IDeciding, IActive >( "alice" ) );
            var a = new Location( "A" );
            var b = new Location( "B" );

            alice.As< IActive >().AddActivity( Lib.Activities.Movement );
            alice.As< IVirtual >().AddAttribute( new Position( a ) );
            alice.As< IDesirous >().AddDesire( new LocationDesire( alice, b ) );

            Log( alice.Dump() );

            alice.As< IDeciding >().MakeDecision( world.IReality );
            alice.As< IDeciding >().Proceed( world.IReality );
            Log( alice.Dump() );

            Assert.That( alice.As< IActive >().ContainsIntention( Lib.Activities.Movement, alice, b ) );
        }
Esempio n. 14
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        public void Alice_desires_be_in_B_then_decides_move_to_B_and_then_moves_to_B()
        {
            var world = Factory.CreateWorld();
            var alice =
                world.IReality.AddAgent( Factory.CreateAgent< IVirtual, IDesirous, IDeciding, IActive >( "alice" ) );
            var a = new Location( "A" );
            var b = new Location( "B" );

            alice.As< IActive >().AddActivity( Lib.Activities.Movement );
            alice.As< IVirtual >().AddAttribute( new Position( a ) );
            alice.As< IDesirous >().AddDesire( new LocationDesire( alice, b ) );

            Log( alice.Dump() );

            world.Proceed();

            Log( alice.Dump() );

            Assert.That( alice.Get( Its.Virtual.Location ), Is.EqualTo( b ) );
            Assert.False( alice.As< IActive >().ContainsIntention( Lib.Activities.Movement, alice, b ) );
        }
Esempio n. 15
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        public void Alice_desires_to_be_in_location_B_and_is_satisfied_by_suggestion_that_she_is()
        {
            var world = Factory.CreateWorld();
            var alice = world.IReality.AddAgent( Factory.CreateAgent< IVirtual, IDesirous, IThinking >( "Alice" ) );

            var a = new Location( "A" );
            var b = new Location( "B" );

            alice.As< IVirtual >().AddAttribute( new Position( a ) );
            var herself = alice.As< IThinking >().InnerReality.AddAgent( alice );

            IDesire desire = new LocationDesire( alice, b );
            alice.As< IDesirous >().AddDesire( desire );

            Log( world.Dump() );

            alice.As< IVirtual >().GetAttribute< IPosition >().Location = b;
            Assert.False( desire.IsSatisfiedIn( alice.As< IThinking >().InnerReality ) );

            alice.As< IVirtual >().GetAttribute< IPosition >().Location = a;
            herself.As< IVirtual >().GetAttribute< IPosition >().Location = b;
            Assert.True( desire.IsSatisfiedIn( alice.As< IThinking >().InnerReality ) );
        }
Esempio n. 16
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        public void No_intentions_after_proceed()
        {
            var a = new Location( "A" );
            var b = new Location( "B" );
            var world = Factory.CreateWorld();
            var alice = world.IReality.AddAgent(
                Factory.CreateAgent< IVirtual, IThinking, IDesirous, IActive >( "Alice" )
                );
            alice.As< IActive >().AddActivity( Lib.Activities.Movement );

            alice.As< IVirtual >().AddAttribute( new Position( a ) );
            alice.As< IActive >().AddIntention( Lib.Activities.Movement, alice, b );
            alice.As< IThinking >().InnerReality.AddAgent( alice, "aAlice" );

            var dump1 = Log( world.Dump() );
            {
                world.Proceed();
            }
            var dump2 = Log( world.Dump() );

            Assert.That( dump1, Is.StringContaining( "MoveTo(Alice,B) <Intention`1>" ) );
            Assert.That( dump2, Is.Not.StringContaining( "MoveTo(Alice,B) <Intention`1>" ) );
        }
Esempio n. 17
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        public void Alice_and_Bob_have_positions()
        {
            var house = Factory.CreateReality( "The House" );
            var alice = house.AddAgent( Factory.CreateAgent< IVirtual >( "Alice" ) );
            var bob = house.AddAgent( Factory.CreateAgent< IVirtual >( "Bob" ) );

            var initial = new Location( "Initial" );
            var destination = new Location( "Destination" );

            alice.As< IVirtual >().AddAttribute( new Position( initial ) );
            bob.As< IVirtual >().AddAttribute( new Position( destination ) );

            var dump = house.Dump();

            Log( house.Dump() );

            Assert.That( dump.Contains( "Position" ) );
            Assert.That( dump.Contains( "Location" ) );
            Assert.That( dump.Contains( "Destination" ) );
            Assert.That( dump.Contains( "Initial" ) );
            Assert.AreEqual( "Destination", destination.ILocation.Name );
            Assert.AreEqual( initial, alice.As< IVirtual >().GetAttribute< IPosition >().Location );
            Assert.AreEqual( destination, bob.As< IVirtual >().GetAttribute< IPosition >().Location );
        }
Esempio n. 18
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        public void Bob_has_inadequate_selfimage()
        {
            var a = new Location( "A" );
            var b = new Location( "B" );
            var world = Factory.CreateWorld();
            var bob = Factory.CreateAgent< IVirtual, IThinking, IDesirous, IActive >( "Bob" );
            bob.As< IActive >().AddActivity( Lib.Activities.Movement );
            bob.As< IVirtual >().AddAttribute( new Position( a ) );

            var wBob = world.IReality.AddAgent( bob, "wBob" );
            var bBob = wBob.As< IThinking >().InnerReality.AddAgent( wBob, "bBob" );

            wBob.As< IActive >().AddIntention( Lib.Activities.Movement, bob, b );

            Log( world.Dump() );
            {
                world.Proceed();
            }
            Log( world.Dump() );

            Assert.That( bob.Get( Its.Virtual.Location ), Is.EqualTo( a ) );
            Assert.That( wBob.Get( Its.Virtual.Location ), Is.EqualTo( b ) );
            Assert.That( bBob.Get( Its.Virtual.Location ), Is.Not.EqualTo( b ) );
        }
Esempio n. 19
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        public void World_thinks_that_Alice_goes_to_B()
        {
            var world = Factory.CreateWorld();
            var alice = world.IReality.AddAgent(
                Factory.CreateAgent< IVirtual, IDesirous, IThinking, IActive >( "Alice" )
                );
            var a = new Location( "A" );
            var b = new Location( "B" );
            alice.As< IActive >().AddActivity( Lib.Activities.Movement );

            alice.As< IVirtual >().AddAttribute( new Position( a ) );
            alice.As< IActive >().AddIntention( Lib.Activities.Movement, alice, b );

            Log( world.Dump() );
            Assert.That( alice.Get( Its.Virtual.Location ), Is.EqualTo( a ) );

            world.Proceed();

            Log( world.Dump() );
            Assert.That( alice.Get( Its.Virtual.Location ), Is.EqualTo( b ) );
        }
Esempio n. 20
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        public void Alice_has_adequate_selfimage()
        {
            var a = new Location( "A" );
            var b = new Location( "B" );
            var world = Factory.CreateWorld();
            var alice = Factory.CreateAgent< IVirtual, IThinking, IDesirous, IActive >( "Alice" );
            alice.As< IActive >().AddActivity( Lib.Activities.Movement );
            alice.As< IVirtual >().AddAttribute( new Position( a ) );

            alice.As< IActive >().AddIntention( Lib.Activities.Movement, alice, b );

            var wAlice = world.IReality.AddAgent( alice, "wAlice" );
            var aAlice = wAlice.As< IThinking >().InnerReality.AddAgent( wAlice, "aAlice" );

            Log( world.Dump() );
            {
                world.Proceed();
            }
            Log( world.Dump() );

            Assert.That( alice.Get( Its.Virtual.Location ), Is.EqualTo( a ) );
            Assert.That( wAlice.Get( Its.Virtual.Location ), Is.EqualTo( b ) );
            Assert.That( aAlice.Get( Its.Virtual.Location ), Is.EqualTo( b ) );
        }
Esempio n. 21
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        public void Set_agent_position()
        {
            var world = Factory.CreateWorld();
            var alice = world.IReality.AddAgent( Factory.CreateAgent< IVirtual >( "Alice" ) );
            var a = new Location( "A" );
            var p = new Position( a );

            alice.Set( Its.Virtual.Position, p );

            Assert.That( alice.As< IVirtual >().GetAttribute< IPosition >(), Is.EqualTo( p ) );
        }
Esempio n. 22
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        public void Change_agent_location_via_position()
        {
            var world = Factory.CreateWorld();
            var alice = world.IReality.AddAgent( Factory.CreateAgent< IVirtual >( "Alice" ) );
            var a = new Location( "A" );
            var b = new Location( "B" );
            var c = new Location( "C" );

            alice.Set( Its.Virtual.Location, a );
            Assert.That( alice.Get( Its.Virtual.Location ), Is.EqualTo( a ) );

            alice.Set( Its.Virtual.Location, b );
            Assert.That( alice.Get( Its.Virtual.Location ), Is.EqualTo( b ) );

            alice.Set( Its.Virtual.Location, c );
            Assert.That( alice.Get( Its.Virtual.Location ), Is.EqualTo( c ) );

            alice.Get( Its.Virtual.Position ).Location = a;
            Assert.That( alice.Get( Its.Virtual.Location ), Is.EqualTo( a ) );
            Assert.That( alice.Get( Its.Virtual.Location ), Is.EqualTo( a ) );
        }
Esempio n. 23
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        public void Alice_thinks_that_she_goes_to_B_but_in_really_not()
        {
            var world = Factory.CreateWorld();
            var alice0 = world.IReality.AddAgent(
                Factory.CreateAgent< IVirtual, IThinking, IDesirous, IActive >( "Alice" )
                );
            var a = new Location( "A" );
            var b = new Location( "B" );
            alice0.As< IActive >().AddActivity( Lib.Activities.Movement );

            alice0.As< IVirtual >().AddAttribute( new Position( a ) );
            alice0.As< IActive >().AddIntention( Lib.Activities.Movement, alice0, b );
            var alice1 = alice0.As< IThinking >().InnerReality.AddAgent( alice0 );
            Log( world.Dump() );

            alice0.Proceed( world.IReality );

            Log( world.Dump() );
            Assert.That( alice1.Get( Its.Virtual.Location ), Is.EqualTo( b ) );
            Assert.That( alice0.Get( Its.Virtual.Location ), Is.Not.EqualTo( b ) );
        }
Esempio n. 24
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        public void Position_location_name_should_be_cloned()
        {
            var alice = Factory.CreateAgent< IVirtual >( "Alice" );

            var a = new Location( "A" );

            alice.As< IVirtual >().AddAttribute( new Position( a ) );
            var clone = alice.Clone();

            Assert.AreEqual( "A", clone.As< IVirtual >().GetAttribute< IPosition >().Location.Name );

            Log( clone.Dump() );
        }
Esempio n. 25
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        public void Intentions_are_dumped()
        {
            var world = Factory.CreateWorld();
            var alice = world.IReality.AddAgent(
                Factory.CreateAgent< IVirtual, IDesirous, IThinking, IActive >( "Alice" )
                );
            ILocation a = new Location( "A" );
            ILocation b = new Location( "B" );

            alice.As< IVirtual >().AddAttribute( new Position( a ) );
            alice.As< IThinking >().InnerReality.AddAgent( alice );
            alice.As< IActive >().AddActivity( Lib.Activities.Movement );

            alice.As< IActive >().AddIntention( Lib.Activities.Movement, alice, b );

            var dump = Log( world.Dump() );

            Assert.That( dump, Is.StringContaining( "<ActiveAbility>" ) );
            Assert.That( dump, Is.StringContaining( "Intentions" ) );
            Assert.That( dump, Is.StringContaining( "MoveTo(Alice,B)" ) );
        }