Esempio n. 1
0
        public RobotDynamics(string name = DEFNAME) : base(name)
        {
            l = 0.2;  //z
            h = 0.05; //y
            w = 0.1;  //x
            Body.Mass.Value = 0.5;
            Body.Name       = "Body";
            AddChild(Body);
            Body.SynchMeAfter += SynchWheelsToBodyPos;

            FloorForce = new ForceCenter(1, new Position3D(0, 1, 0), null);
            Body.AddForce(FloorForce);
            SynchMassGeometry();

            for (int i = 0; i < 4; i++)
            {
                wheels.Add(RbWheel.GetStandart());
            }
            wheels[0].localPos = new Vector3D(w / 2, 0, l / 2);
            wheels[1].localPos = new Vector3D(w / 2, 0, -l / 2);
            wheels[2].localPos = new Vector3D(-w / 2, 0, l / 2);
            wheels[3].localPos = new Vector3D(-w / 2, 0, -l / 2);
            //double moment = 0.1;
            //foreach(var w in wheels) {
            //    Body.AddChild(w);
            //    w.Mx = moment;
            //    moment += moment;
            //}
        }
Esempio n. 2
0
        public static RbWheel GetStandart(Vector3D localPos)
        {
            int    n       = 11;
            double r_real  = 0.015;
            double R_ideal = 0.009 / (2 * Sin(PI / n));
            var    mass    = PI * r_real * r_real * 0.021 * 1080;
            var    ix      = mass * r_real * r_real / 2;
            var    res     = new RbWheel(n, R_ideal, R_ideal + 0.002, 0.01, 0.009 / 4)
            {
                Mass = 0.002242,
                Ix   = ix
            };

            res.localPos = localPos;
            return(res);
        }