Esempio n. 1
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        // This does a quick check of /versionQTStudio without resolving
        // if its the proper version-guid for gametest builds. This should
        // make gametest update checks faster... at least for 64-bit users.
        public static async Task <string> GetFastVersionGuid(string branch)
        {
            if (branch == "roblox")
            {
                string binaryType = GetStudioBinaryType();
                var    info       = await ClientVersionInfo.Get(binaryType);

                return(info.Guid);
            }
            else
            {
                string fastUrl = $"https://s3.amazonaws.com/setup.{branch}.com/versionQTStudio";
                return(await http.DownloadStringTaskAsync(fastUrl));
            }
        }
Esempio n. 2
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        public static async Task <StudioDeployLogs> Get(string branch)
        {
            StudioDeployLogs logs = null;

            if (LogCache.ContainsKey(branch))
            {
                logs = LogCache[branch];
            }
            else
            {
                logs = new StudioDeployLogs(branch);
            }

            var    getDeployHistory = HistoryCache.GetDeployHistory(branch);
            string deployHistory    = await getDeployHistory.ConfigureAwait(false);

            if (logs.LastDeployHistory != deployHistory)
            {
                int maxVersion = int.MaxValue;

                if (branch == "roblox")
                {
                    string binaryType = StudioBootstrapper.GetStudioBinaryType();

                    var getInfo = ClientVersionInfo.Get(binaryType);
                    var info    = await getInfo.ConfigureAwait(false);

                    int version = info.Version
                                  .Split('.')
                                  .Select(int.Parse)
                                  .Skip(1)
                                  .First();

                    maxVersion = version;
                }

                logs.LastDeployHistory = deployHistory;
                logs.UpdateLogs(deployHistory, maxVersion);
            }

            return(logs);
        }
Esempio n. 3
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        public static async Task <ClientVersionInfo> GetCurrentVersionInfo(string branch, string fastVersionGuid = "")
        {
            string binaryType = GetStudioBinaryType();

            if (branch == "roblox")
            {
                return(await ClientVersionInfo.Get(binaryType));
            }

            if (fastVersionGuid != "")
            {
                string latestGuid;

                if (binaryType == "WindowsStudio64")
                {
                    latestGuid = versionRegistry.GetString("LatestGuid_x86");
                }
                else
                {
                    latestGuid = versionRegistry.GetString("LatestGuid_x64");
                }

                // If we already determined the fast version guid is pointing
                // to the other version of Roblox Studio, fallback to the
                // version data that has been cached already.

                if (fastVersionGuid == latestGuid)
                {
                    string versionId   = versionRegistry.GetString("Version");
                    string versionGuid = versionRegistry.GetString("VersionGuid");

                    ClientVersionInfo proxy = new ClientVersionInfo()
                    {
                        Version = versionId,
                        Guid    = versionGuid
                    };

                    return(proxy);
                }
            }

            // Unfortunately as of right now, the ClientVersionInfo end-point on
            // gametest isn't available to the public, so I have to use some hacks
            // with the DeployHistory.txt file to figure out what version guid to use.

            var logData = await StudioDeployLogs.Get(branch);

            var currentLogs = logData.CurrentLogs;
            int numLogs     = currentLogs.Count;

            DeployLog latest = currentLogs[numLogs - 1];
            DeployLog prev   = currentLogs[numLogs - 2];

            DeployLog build_x86, build_x64;

            // If these builds aren't using the same perforce changelist,
            // then the 64-bit version hasn't been deployed yet. There is
            // usually a ~5 minute gap between the new 32-bit version being
            // deployed, and the 64-bit version proceeding it.

            if (prev.Changelist != latest.Changelist)
            {
                build_x86 = latest;
                build_x64 = prev;
            }
            else
            {
                build_x86 = prev;
                build_x64 = latest;
            }

            var info = new ClientVersionInfo();

            if (binaryType == "WindowsStudio64")
            {
                info.Version = build_x64.ToString();
                info.Guid    = build_x64.VersionGuid;
            }
            else
            {
                info.Version = build_x86.ToString();
                info.Guid    = build_x86.VersionGuid;
            }

            versionRegistry.SetValue("LatestGuid_x86", build_x86.VersionGuid);
            versionRegistry.SetValue("LatestGuid_x64", build_x64.VersionGuid);

            return(info);
        }
Esempio n. 4
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        public static async Task <ClientVersionInfo> GetCurrentVersionInfo(string branch, string fastGuid = "")
        {
            string targetVersion = Program.GetString("TargetVersion");

            if (targetVersion != "")
            {
                return(await GetTargetVersionInfo(branch, targetVersion));
            }

            string binaryType = GetStudioBinaryType();
            bool   is64Bit    = Environment.Is64BitOperatingSystem;

            if (branch == "roblox")
            {
                return(await ClientVersionInfo.Get(binaryType));
            }

            if (fastGuid == "")
            {
                fastGuid = await GetFastVersionGuid(branch);
            }

            string latestFastGuid = versionRegistry.GetString("LatestFastGuid");
            var    info           = new ClientVersionInfo();

            if (latestFastGuid == fastGuid)
            {
                string version = versionRegistry.GetString("Version");
                info.Version = version;

                string latest_x86 = versionRegistry.GetString("LatestGuid_x86");
                string latest_x64 = versionRegistry.GetString("LatestGuid_x64");

                if (latestFastGuid == latest_x64 && is64Bit)
                {
                    info.Guid = latest_x64;
                    return(info);
                }

                if (latestFastGuid == latest_x86 && !is64Bit)
                {
                    info.Guid = latest_x86;
                    return(info);
                }
            }

            // Unfortunately the ClientVersionInfo end-point on sitetest
            // isn't available to the public, so I have to parse the
            // DeployHistory.txt file on their setup s3 bucket.

            var logData = await StudioDeployLogs.Get(branch);

            DeployLog build_x86 = logData.CurrentLogs_x86.Last();
            DeployLog build_x64 = logData.CurrentLogs_x64.Last();

            if (is64Bit)
            {
                info.Version = build_x64.VersionId;
                info.Guid    = build_x64.VersionGuid;
            }
            else
            {
                info.Version = build_x86.VersionId;
                info.Guid    = build_x86.VersionGuid;
            }

            versionRegistry.SetValue("LatestFastGuid", fastGuid);
            versionRegistry.SetValue("LatestGuid_x86", build_x86.VersionGuid);
            versionRegistry.SetValue("LatestGuid_x64", build_x64.VersionGuid);

            return(info);
        }