Esempio n. 1
0
        //public ConstructFlight()
        //fill in default test data. This would obviously be taken out after the prototype phase
        private void FillFlightData()
        {
            //declare and instantiate Flights

            //flight 1
            tmpFlight = new Flight();
            tmpFlight.FlightNumber = 700;
            tmpFlight.OriginLocation = "Seattle";
            tmpFlight.DestinationLocation = "Phoenix";
            FlightArray[Flight.FlightCount - 1] = tmpFlight;

            tmpFlight = new Flight();
            tmpFlight.FlightNumber = 600;
            tmpFlight.OriginLocation = "Chicago";
            tmpFlight.DestinationLocation = "New York";
            FlightArray[Flight.FlightCount - 1] = tmpFlight;

            tmpFlight = new Flight();
            tmpFlight.FlightNumber = 500;
            tmpFlight.OriginLocation = "Phoenix";
            tmpFlight.DestinationLocation = "San Diego";
            FlightArray[Flight.FlightCount - 1] = tmpFlight;

            tmpFlight = new Flight();
            tmpFlight.FlightNumber = 656;
            tmpFlight.OriginLocation = "Denver";
            tmpFlight.DestinationLocation = "Austin";
            FlightArray[Flight.FlightCount -1] = tmpFlight;
        }
Esempio n. 2
0
        public void AddFlight()
        {
            Flight tmpFlight;

            //variable that temporarily stores flight input
            string strFlightNumber; //we create this because when we instiantiate a new object, we need a parameter input (look at the Flight.cs's overloaded constructor)

            Console.Write("Enter Flight Number:");
            strFlightNumber = Console.ReadLine();

            //initialize temporary flight object
            tmpFlight = new Flight(strFlightNumber);

            Console.Write("Enter Origin: "); //Write Origin in the instantiated object
            tmpFlight.Origin = Console.ReadLine();

            Console.Write("Enter Destination: "); //write the destination to the instantiated object
            tmpFlight.Destination = Console.ReadLine();
            FlightArray[intNumOfFlights] = tmpFlight;

            //this needs code that returns the screen to NeatsMainMenu. I tried to use the other way we did for the Customerstuff we did in 340, but I don't think it will work in console.
        }