Esempio n. 1
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 public Menu()
 {
     positionHand = new Vector2(290, 300);
     this.menuActive = true;
     this.option = StateMenu.newGame;
     this.texture = new AnimatedTexture(3f, new Point(3, 5), new Point(0, 1), new Point(20, 20), 180);
     this.difficulty = false;
     this.optionDif = 0;
 }
Esempio n. 2
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        public Enemy(Vector2 position, int type, int vehicle)
        {
            this.position = position;

            this.speed = 3f;

            this.type = type;

            this.vehicle = vehicle;

            this.textureAnimated = new AnimatedTexture(3f, new Point(3, 0), new Point(0, 0), new Point(56, 120), 180);
        }
Esempio n. 3
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        public Car()
        {
            this.position = new Vector2(360, 320);
            this.textureAnimated = new AnimatedTexture(3f, new Point(3, 1), new Point(0, 0), new Point(56, 120), 180);

            this.millisecondsPerFrame = 30;
            this.timeSizeLastFrame = 0;
            this.drift = false;
            this.distanceDrift = 0;
            this.driftLeft = 0;
            this.crash = false;
            this.timeCrash = 0;
            this.pathCrash = new Vector2(0,0);
        }