private static void CheckParticleSystemRandomColor(AssetCheckArgs args)
        {
            ParticleSystemRandomColor particleSystemRandomColor = (ParticleSystemRandomColor)args.asset;

            for (int i = 0; i < particleSystemRandomColor.particleSystems.Length; i++)
            {
                if (!particleSystemRandomColor.particleSystems[i])
                {
                    args.LogErrorFormat(args.asset, "Null particle system in slot {0}", new object[]
                    {
                        i
                    });
                }
            }
        }
        private static void CheckParticleSystemRandomColor(ProjectIssueChecker projectIssueChecker, UnityEngine.Object asset)
        {
            ParticleSystemRandomColor particleSystemRandomColor = (ParticleSystemRandomColor)asset;

            for (int i = 0; i < particleSystemRandomColor.particleSystems.Length; i++)
            {
                if (!particleSystemRandomColor.particleSystems[i])
                {
                    projectIssueChecker.LogErrorFormat(asset, "Null particle system in slot {0}", new object[]
                    {
                        i
                    });
                }
            }
        }