public void AddDeployable(Deployable deployable, DeployableSlot slot)
        {
            if (!NetworkServer.active)
            {
                Debug.LogWarning("[Server] function 'System.Void RoR2.CharacterMaster::AddDeployable(RoR2.Deployable,RoR2.DeployableSlot)' called on client");
                return;
            }
            if (deployable.ownerMaster)
            {
                Debug.LogErrorFormat("Attempted to add deployable {0} which already belongs to master {1} to master {2}.", new object[]
                {
                    deployable.gameObject,
                    deployable.ownerMaster.gameObject,
                    base.gameObject
                });
            }
            if (this.deployablesList == null)
            {
                this.deployablesList = new List <DeployableInfo>();
            }
            int num = 0;
            int deployableSameSlotLimit = this.GetDeployableSameSlotLimit(slot);

            for (int i = this.deployablesList.Count - 1; i >= 0; i--)
            {
                if (this.deployablesList[i].slot == slot)
                {
                    num++;
                    if (num >= deployableSameSlotLimit)
                    {
                        Deployable deployable2 = this.deployablesList[i].deployable;
                        this.deployablesList.RemoveAt(i);
                        deployable2.ownerMaster = null;
                        deployable2.onUndeploy.Invoke();
                    }
                }
            }
            this.deployablesList.Add(new DeployableInfo
            {
                deployable = deployable,
                slot       = slot
            });
            deployable.ownerMaster = this;
        }
Esempio n. 2
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 public void RemoveDeployable(Deployable deployable)
 {
     if (!NetworkServer.active)
     {
         Debug.LogWarning("[Server] function 'System.Void RoR2.CharacterMaster::RemoveDeployable(RoR2.Deployable)' called on client");
         return;
     }
     if (this.deployablesList == null || deployable.ownerMaster != this)
     {
         return;
     }
     deployable.ownerMaster = null;
     for (int i = this.deployablesList.Count - 1; i >= 0; i--)
     {
         if (this.deployablesList[i].deployable == deployable)
         {
             this.deployablesList.RemoveAt(i);
         }
     }
 }
Esempio n. 3
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        public void AddDeployable(Deployable deployable, DeployableSlot slot)
        {
            if (!NetworkServer.active)
            {
                Debug.LogWarning("[Server] function 'System.Void RoR2.CharacterMaster::AddDeployable(RoR2.Deployable,RoR2.DeployableSlot)' called on client");
                return;
            }
            if (deployable.ownerMaster)
            {
                Debug.LogErrorFormat("Attempted to add deployable {0} which already belongs to master {1} to master {2}.", new object[]
                {
                    deployable.gameObject,
                    deployable.ownerMaster.gameObject,
                    base.gameObject
                });
            }
            if (this.deployablesList == null)
            {
                this.deployablesList = new List <DeployableInfo>();
            }
            int num  = 0;
            int num2 = 0;

            switch (slot)
            {
            case DeployableSlot.EngiMine:
                num2 = 10;
                break;

            case DeployableSlot.EngiTurret:
                num2 = 2;
                break;

            case DeployableSlot.BeetleGuardAlly:
                num2 = this.inventory.GetItemCount(ItemIndex.BeetleGland);
                break;

            case DeployableSlot.EngiBubbleShield:
                num2 = 1;
                break;
            }
            for (int i = this.deployablesList.Count - 1; i >= 0; i--)
            {
                if (this.deployablesList[i].slot == slot)
                {
                    num++;
                    if (num >= num2)
                    {
                        Deployable deployable2 = this.deployablesList[i].deployable;
                        this.deployablesList.RemoveAt(i);
                        deployable2.ownerMaster = null;
                        deployable2.onUndeploy.Invoke();
                    }
                }
            }
            this.deployablesList.Add(new DeployableInfo
            {
                deployable = deployable,
                slot       = slot
            });
            deployable.ownerMaster = this;
        }