Esempio n. 1
0
        protected virtual void setDrop()
        {
            //Select an Item to drop

            double randNum = rand.NextDouble();

            if (randNum > 0.75f)
            {
                Drop = new HealthPack(Position);
            }
            else if (randNum > 0.65f)
            {
                Drop = new Salvage(Position);
            }
            else if (randNum > 0.40f)
            {
                Drop = new Ammo(Position);
            }
            else if (randNum > 0.30f)
            {
                Drop = new GunItem(Position, this);
            }

            //---Drops---
            //Salvage
            //Health Kit
            //Ammo
            //Bomb
            //~~Money
        }
Esempio n. 2
0
        public bool pickUp(Item item)
        {
            //Send Item to appropriate class
            if (item.GetType() == typeof(Salvage))
            {
                invent.add(item);
            }
            else if (item.GetType() == typeof(HealthPack))
            {
                int oldhealth = Health;
                Health += (int)(MaxHealth * 0.05f + 0.5f);
                return(oldhealth < MaxHealth);
            }
            else if (item.GetType() == typeof(Ammo))
            {
                if (CurGun == null)
                {
                    return(false);
                }
                return(CurGun.addAmmo((Ammo)item));
            }
            else if (item.GetType() == typeof(GunItem))
            {
                GunItem gun = (GunItem)item;
                switch (gun.TechType)
                {
                case TechType.HUMAN:
                    guns.Add(new PhysicalGun(this, gun.GunShell));
                    break;

                case TechType.ALIEN:
                    guns.Add(new PlasmaGun(this, gun.GunShell));
                    break;

                case TechType.ROBOT:
                    guns.Add(new LaserGun(this, gun.GunShell));
                    break;
                }
            }
            return(true);
        }