/// <summary>
        /// Renders the lane splint
        /// </summary>
        /// <param name="g"></param>
        /// <param name="t"></param>
        /// <remarks>TODO: set lane spline</remarks>
        public void Render(System.Drawing.Graphics g, WorldTransform t)
        {
            Color c = DrawingUtility.ColorArbiterLaneSpline;

            if (DrawingUtility.DisplayArbiterLanes)
            {
                Coordinates cp = t.GetWorldPoint(new PointF(t.ScreenSize.Width/2, t.ScreenSize.Height/2));
                Coordinates lp = this.LanePath().GetClosestPoint(cp).Location;
                string s = this.LaneId.ToString();
                DrawingUtility.DrawControlLabel(lp, Color.DarkBlue, s, ContentAlignment.MiddleCenter, ControlPointStyle.None, g, t);
            }

            bool displayPolygon = false;
            switch (this.LaneId.Number)
            {
                case 1:
                    displayPolygon = DrawingUtility.DisplayArbiterLanePolygon1;
                    break;
                case 2:
                    displayPolygon = DrawingUtility.DisplayArbiterLanePolygon2;
                    break;
                case 3:
                    displayPolygon = DrawingUtility.DisplayArbiterLanePolygon3;
                    break;
                case 4:
                    displayPolygon = DrawingUtility.DisplayArbiterLanePolygon4;
                    break;
            }

            if (displayPolygon && this.LanePolygon != null)
            {
                // show intersection polygon
                HatchBrush hBrush1 = new HatchBrush(HatchStyle.ForwardDiagonal, DrawingUtility.ColorArbiterLanePolygon, Color.White);

                // populate polygon
                List<PointF> polyPoints = new List<PointF>();
                foreach (Coordinates lpp in this.LanePolygon.points)
                {
                    polyPoints.Add(DrawingUtility.ToPointF(lpp));
                }

                // draw poly and fill
                g.FillPolygon(hBrush1, polyPoints.ToArray());

                DrawingUtility.DrawControlPolygon(this.LanePolygon, DrawingUtility.ColorArbiterLanePolygon, System.Drawing.Drawing2D.DashStyle.Solid, g, t);
            }

            if(DrawingUtility.DisplayArbiterLanePath)
            {
                DrawingUtility.DrawControlLine(this.laneLinePath, g, t, new Pen(Color.MediumVioletRed), Color.MediumVioletRed);
            }
        }