public void Conquered(RiskPlayer p, int troopsToMove) { Player = p; Troops = troopsToMove; }
public void PlayerDefeated(RiskPlayer p) { Players.Remove(p); DefeatedPlayers.Add(p); /// Check for game over: if (Players.Count == 1) { State = new GameOver(this.State); } }
public PlayerTerritory(BoardTerritory t, RiskPlayer p, int troops) { boardTerritory = t; Player = p; Troops = troops; }