Esempio n. 1
0
        private static Territory PickReceiverTerritory(Territory supplier)
        {
            var territory = new Territory();
            var confirmed = false;

            while (confirmed == false)
            {
                Console.Clear();
                var player = GameBoard.GetBoard().CurrentPlayer;
                Colour.SouthAmericaRed("\t     **** Risk! ****\n");
                Console.WriteLine("\t====================================");
                Console.Write("\tCurrently ");
                Colour.PrintPlayer(player.Colour, player.Name + "'s");
                Console.Write(" turn.");
                Console.Write("\n\tPlease select the territory you want to  ");
                Colour.SouthAmericaRed("Fortify.\n");

                var numberMap = MapBuilder.ShowTerritoriesNeighbours(supplier);
                var option    = GameEngine.UserInputTest("\n\t(Territory number)>", "\tInvalid input, please try again!", 1,
                                                         numberMap.Count);
                int result;
                numberMap.TryGetValue(option, out result);

                territory = BoardPopulator.FindTerritory(result);
                if (territory != null && territory.Occupant == player.Name)
                {
                    confirmed = true;
                }
                else
                {
                    Console.WriteLine("\tCannot move troops into enemy territory!");
                    Console.WriteLine("\tPress any key to continue....");
                    Console.ReadKey();
                }
            }
            return(territory);
        }
Esempio n. 2
0
        public static void DeployTroops(Player player)
        {
            while (player.Armies > 0)
            {
                Console.Clear();
                Colour.SouthAmericaRed("\t     **** Risk! ****\n");
                Console.WriteLine("\t====================================");
                Colour.PrintPlayer(player.Colour, "\t" + player.Name);
                Console.WriteLine(" , add one or more army units to a territory you occupy");
                Console.Write("\tYou have ");
                Colour.PrintPlayer(player.Colour, player.Armies.ToString());
                Console.Write(" armies left to deploy");

                MapBuilder.ShowEntireWorld();

                var isPlayersTerritory = false;
                while (isPlayersTerritory == false)
                {
                    var selection = GameEngine.UserInputTest("\n\tEnter territory number (1-42)>",
                                                             "\tInvalid selection!", 1, 42);
                    var country = BoardPopulator.FindTerritory(selection);
                    if (country.Occupant == player.Name)
                    {
                        var troops = GameEngine.UserInputTest("\n\tEnter number of units you wish to send (1-" + player.Armies + ")>",
                                                              "\tInvalid selection!", 1, player.Armies);

                        country.Armies    += troops;
                        player.Armies     -= troops;
                        isPlayersTerritory = true;
                    }
                    else
                    {
                        Console.WriteLine("\tYou have selected a territory that is occupied by another player!\n");
                    }
                }
            }
        }
Esempio n. 3
0
        public static void SelectTerritories()
        {
            var board    = GameBoard.GetBoard();
            var selected = false;

            while (selected == false)
            {
                var player = board.CurrentPlayer;
                Console.Clear();
                Colour.SouthAmericaRed("\t     **** Risk! ****\n");
                Console.WriteLine("\t====================================");
                Colour.PrintPlayer(player.Colour, "\t" + player.Name);
                Console.WriteLine(" please select a territory you wish to occupy");

                MapBuilder.ShowEntireWorld();

                var selection = GameEngine.UserInputTest("\n\tEnter territory number (1-42)>", "\tInvalid selection!", 1, 42);
                var result    = FindTerritory(selection);
                if (CheckIfOccupied(result, player) == false)
                {
                    board.SetCurrentPlayer();
                }

                if (CheckMapIsFull(board))
                {
                    selected = true;
                }
            }

            Console.Clear();
            Colour.SouthAmericaRed("\t     **** Risk! ****\n");
            Console.WriteLine("\t===========================================");
            Console.WriteLine("\tAll territories are now occupied.");
            Console.WriteLine("\tDeploy remaining armies to your territories.");
            Console.WriteLine("\tPress any key to continue....");
            Console.ReadKey();
        }