Esempio n. 1
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        public void BattleSimulatorSetup()
        {
            int size = 3;

            string[] monkeyCompo = new string[] { "Flying Monkey", "Monkey" };
            string[] wizardCompo = new string[] { "Wizard" };


            this.monkeyArmy        = new Army();
            monkeyArmy.Composition = monkeyCompo;
            monkeyArmy.Name        = "Monkey Army";
            monkeyArmy.Size        = size;

            this.wizardArmy        = new Army();
            wizardArmy.Composition = wizardCompo;
            wizardArmy.Name        = "Wizard Army";
            wizardArmy.Size        = size;

            TroopFactory factory = MockTroopFactory.Create();

            ArmyComposer composer = new ArmyComposer(factory);

            monkeyArmy.Troops = composer.Compose(monkeyArmy);
            wizardArmy.Troops = composer.Compose(wizardArmy);
        }
Esempio n. 2
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        public void DuelTest_NotPreferred()
        {
            TroopFactory factory = MockTroopFactory.Create();
            Troop        a       = factory.Create("Monkey");
            Troop        b       = factory.Create("Balloon");

            int expectedB = b.Info.Health - a.Info.Damage / 2;

            string result = DuelSimulator.Duel(a, b);

            Assert.AreEqual(expectedB, b.CurrentHealth);

            Console.WriteLine(result);
        }
Esempio n. 3
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        public void DuelTest_Overkill()
        {
            TroopFactory factory = MockTroopFactory.Create();
            Troop        a       = factory.Create("Wizard");
            Troop        b       = factory.Create("Balloon");

            a.CurrentHealth = 1;

            int expectedB = b.Info.Health - a.Info.Damage;

            string result = DuelSimulator.Duel(a, b);

            Assert.IsTrue(result.Contains("Wizard was killed"));
            Assert.AreEqual(1, b.InflictedDamage);  //Ensure we don't 'overkill' on calculating inflicted damage
            Console.WriteLine(result);
        }
Esempio n. 4
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        public void CommanderSetup()
        {
            int size = 7;

            string[] composition = new string[] { "Monkey", "Balloon", "Wizard" };

            army             = new Army();
            army.Composition = composition;
            army.Name        = "Test Army";
            army.Size        = size;

            TroopFactory factory = MockTroopFactory.Create();

            ArmyComposer composer = new ArmyComposer(factory);

            army.Troops = composer.Compose(army);
        }
Esempio n. 5
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        public void ComposeTest()
        {
            int size = 7;

            string[] composition = new string[] { "Monkey", "Balloon", "Wizard" };

            Army army = new Army();

            army.Composition = composition;
            army.Name        = "Test Army";
            army.Size        = size;
            string[] expected = new string[] { "Monkey", "Balloon", "Wizard", "Monkey", "Balloon", "Wizard", "Monkey" };

            TroopFactory factory = MockTroopFactory.Create();

            ArmyComposer composer = new ArmyComposer(factory);
            List <Troop> troops   = composer.Compose(army);

            List <string> troopNames = troops.Select(x => x.Info.Name).ToList();

            Assert.AreEqual(expected, troopNames.ToArray());
        }