public static string SummaryWithList(Scenario scen, string tag, string intro)
        {
            string text = ScenSummaryList.SummaryList(scen, tag);

            if (!text.NullOrEmpty())
            {
                return("\n" + intro + ":\n" + text);
            }
            return(null);
        }
Esempio n. 2
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        public static string SummaryWithList(Scenario scen, string tag, string intro)
        {
            string text = ScenSummaryList.SummaryList(scen, tag);
            string result;

            if (!text.NullOrEmpty())
            {
                result = "\n" + intro + ":\n" + text;
            }
            else
            {
                result = null;
            }
            return(result);
        }
        public override string Summary(Scenario scen)
        {
            string key = "ScenPart_" + IncidentTag;

            return(ScenSummaryList.SummaryWithList(scen, IncidentTag, key.Translate()));
        }
 public override string Summary(Scenario scen)
 {
     return ScenSummaryList.SummaryWithList(scen, "PlayerStartsWith", ScenPart_StartingThing_Defined.PlayerStartWithIntro);
 }
Esempio n. 5
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 public override string Summary(Scenario scen)
 {
     return(ScenSummaryList.SummaryWithList(scen, "LandShip", Translator.Translate(nameof(ScenPart_LandShip))));
 }
Esempio n. 6
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 public override string Summary(Scenario scen)
 {
     return(ScenSummaryList.SummaryWithList(scen, "DisallowBuilding", "ScenPart_DisallowBuilding".Translate()));
 }
 public override string Summary(Scenario scen)
 {
     return(ScenSummaryList.SummaryWithList(scen, "PermaGameCondition", "ScenPart_PermaGameCondition".Translate()));
 }
 public override string Summary(Scenario scen)
 {
     return(ScenSummaryList.SummaryWithList(scen, "MapScatteredWith", "ScenPart_MapScatteredWith".Translate()));
 }
 public override string Summary(Scenario scen)
 {
     return(ScenSummaryList.SummaryWithList(scen, "PlayerStartsWith", PlayerStartWithIntro));
 }