Esempio n. 1
0
        private static IEnumerable <string> GetAllRequiredApparelPerGroup(Pawn p)
        {
            if (p.royalty == null || !p.royalty.allowApparelRequirements)
            {
                yield break;
            }
            foreach (RoyalTitle t in p.royalty.AllTitlesInEffectForReading)
            {
                if (t.def.requiredApparel == null || t.def.requiredApparel.Count <= 0)
                {
                    continue;
                }
                for (int i = 0; i < t.def.requiredApparel.Count; i++)
                {
                    RoyalTitleDef.ApparelRequirement apparelRequirement = t.def.requiredApparel[i];
                    if (apparelRequirement.IsMet(p))
                    {
                        continue;
                    }
                    IEnumerable <ThingDef> enumerable = apparelRequirement.AllRequiredApparelForPawn(p);
                    foreach (ThingDef item in enumerable)
                    {
                        yield return(item.LabelCap);
                    }
                }
            }
            yield return("ApparelRequirementAnyPrestigeArmor".Translate());

            yield return("ApparelRequirementAnyPsycasterApparel".Translate());
        }
Esempio n. 2
0
        private Apparel FindGarmentSatisfyingTitleRequirement(Pawn pawn, RoyalTitleDef.ApparelRequirement req)
        {
            Room room = pawn.GetRoom();

            if (room.isPrisonCell)
            {
                foreach (IntVec3 cell in room.Cells)
                {
                    List <Thing> thingList = cell.GetThingList(pawn.Map);
                    for (int i = 0; i < thingList.Count; i++)
                    {
                        Apparel apparel = thingList[i] as Apparel;
                        if (apparel != null && req.ApparelMeetsRequirement(thingList[i].def, allowUnmatched: false) && pawn.CanReserve(apparel) && !apparel.IsBurning() && (!EquipmentUtility.IsBiocoded(apparel) || EquipmentUtility.IsBiocodedFor(apparel, pawn)) && ApparelUtility.HasPartsToWear(pawn, apparel.def))
                        {
                            return(apparel);
                        }
                    }
                }
            }
            return(null);
        }
        private static IEnumerable <string> GetFirstRequiredApparelPerGroup(Pawn p)
        {
            if (p.royalty != null && p.royalty.allowApparelRequirements)
            {
                foreach (RoyalTitle t in p.royalty.AllTitlesInEffectForReading)
                {
                    if (t.def.requiredApparel != null && t.def.requiredApparel.Count > 0)
                    {
                        for (int i = 0; i < t.def.requiredApparel.Count; i++)
                        {
                            RoyalTitleDef.ApparelRequirement apparelRequirement = t.def.requiredApparel[i];
                            if (!apparelRequirement.IsMet(p))
                            {
                                yield return(apparelRequirement.AllRequiredApparelForPawn(p).First().LabelCap);
                            }
                        }
                    }
                }
                yield return("ApparelRequirementAnyPrestigeArmor".Translate());

                yield return("ApparelRequirementAnyPsycasterApparel".Translate());
            }
        }