public static QuestPart_QuestEnd MakeAndAddEndNodeWithLetter(Quest quest, string inSignalActivate, QuestEndOutcome outcome, Letter letter) { QuestPart_Letter questPart_Letter = new QuestPart_Letter(); questPart_Letter.letter = letter; questPart_Letter.inSignal = inSignalActivate; quest.AddPart(questPart_Letter); QuestPart_QuestEnd questPart_QuestEnd = new QuestPart_QuestEnd(); questPart_QuestEnd.inSignal = inSignalActivate; questPart_QuestEnd.outcome = outcome; quest.AddPart(questPart_QuestEnd); return(questPart_QuestEnd); }
public static T MakeAndAddEndCondition <T>(Quest quest, string inSignalActivate, QuestEndOutcome outcome, Letter letter = null) where T : QuestPartActivable, new() { T val = new T(); val.inSignalEnable = inSignalActivate; quest.AddPart(val); if (letter != null) { QuestPart_Letter questPart_Letter = new QuestPart_Letter(); questPart_Letter.letter = letter; questPart_Letter.inSignal = val.OutSignalCompleted; quest.AddPart(questPart_Letter); } QuestPart_QuestEnd questPart_QuestEnd = new QuestPart_QuestEnd(); questPart_QuestEnd.inSignal = val.OutSignalCompleted; questPart_QuestEnd.outcome = outcome; quest.AddPart(questPart_QuestEnd); return(val); }