// Token: 0x060004FC RID: 1276 RVA: 0x00032174 File Offset: 0x00030574
        public override float GetPriority(Pawn pawn)
        {
            Need_Food food = pawn.needs.food;

            if (food == null)
            {
                return(0f);
            }

            /*
             * if (pawn.needs.food.CurCategory < HungerCategory.Starving && FoodUtility.ShouldBeFedBySomeone(pawn))
             * {
             *  return 0f;
             * }
             */
            if (food.CurCategory < this.minCategory)
            {
                return(0f);
            }
            if (food.CurLevelPercentage < pawn.RaceProps.FoodLevelPercentageWantEat)
            {
                return(9.5f);
            }
            return(0f);
        }
        protected override Job TryGiveJob(Pawn pawn)
        {
            Need_Food food = pawn.needs.food;
            Job       result;

            if (food == null || food.CurCategory < this.minCategory)
            {
                result = null;
            }
            else
            {
                bool flag;
                if (pawn.AnimalOrWildMan())
                {
                    flag = true;
                }
                else
                {
                    Hediff firstHediffOfDef = pawn.health.hediffSet.GetFirstHediffOfDef(HediffDefOf.Malnutrition, false);
                    flag = (firstHediffOfDef != null && firstHediffOfDef.Severity > 0.4f);
                }
                bool         flag2     = pawn.needs.food.CurCategory == HungerCategory.Starving;
                bool         desperate = flag2;
                Thing        thing;
                ref Thing    foodSource = ref thing;
                ThingDef     thingDef;
                ref ThingDef foodDef            = ref thingDef;
        public override float GetPriority(Pawn pawn)
        {
            Need_Food food = pawn.needs.food;
            float     result;

            if (food == null)
            {
                result = 0f;
            }
            else if (pawn.needs.food.CurCategory < HungerCategory.Starving && FoodUtility.ShouldBeFedBySomeone(pawn))
            {
                result = 0f;
            }
            else if (food.CurCategory < this.minCategory)
            {
                result = 0f;
            }
            else if (food.CurLevelPercentage < pawn.RaceProps.FoodLevelPercentageWantEat)
            {
                result = 9.5f;
            }
            else
            {
                result = 0f;
            }
            return(result);
        }
        public override float GetPriority(Pawn pawn)
        {
            Need_Food food = pawn.needs.food;

            if (food == null)
            {
                return(0f);
            }
            if ((int)pawn.needs.food.CurCategory < 3 && FoodUtility.ShouldBeFedBySomeone(pawn))
            {
                return(0f);
            }
            if ((int)food.CurCategory < (int)minCategory)
            {
                return(0f);
            }
            if (food.CurLevelPercentage > maxLevelPercentage)
            {
                return(0f);
            }
            if (food.CurLevelPercentage < pawn.RaceProps.FoodLevelPercentageWantEat)
            {
                return(9.5f);
            }
            return(0f);
        }
Esempio n. 5
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 private void BindDirectNeedFields()
 {
     this.mood    = this.TryGetNeed <Need_Mood>();
     this.food    = this.TryGetNeed <Need_Food>();
     this.rest    = this.TryGetNeed <Need_Rest>();
     this.joy     = this.TryGetNeed <Need_Joy>();
     this.beauty  = this.TryGetNeed <Need_Beauty>();
     this.comfort = this.TryGetNeed <Need_Comfort>();
     this.space   = this.TryGetNeed <Need_Space>();
 }
Esempio n. 6
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 private void BindDirectNeedFields()
 {
     mood     = TryGetNeed <Need_Mood>();
     food     = TryGetNeed <Need_Food>();
     rest     = TryGetNeed <Need_Rest>();
     joy      = TryGetNeed <Need_Joy>();
     beauty   = TryGetNeed <Need_Beauty>();
     comfort  = TryGetNeed <Need_Comfort>();
     roomsize = TryGetNeed <Need_RoomSize>();
     outdoors = TryGetNeed <Need_Outdoors>();
 }
Esempio n. 7
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 private void BindDirectNeedFields()
 {
     this.mood     = this.TryGetNeed <Need_Mood>();
     this.food     = this.TryGetNeed <Need_Food>();
     this.rest     = this.TryGetNeed <Need_Rest>();
     this.joy      = this.TryGetNeed <Need_Joy>();
     this.beauty   = this.TryGetNeed <Need_Beauty>();
     this.comfort  = this.TryGetNeed <Need_Comfort>();
     this.roomsize = this.TryGetNeed <Need_RoomSize>();
     this.outdoors = this.TryGetNeed <Need_Outdoors>();
 }
 private void BindDirectNeedFields()
 {
     mood        = TryGetNeed <Need_Mood>();
     food        = TryGetNeed <Need_Food>();
     rest        = TryGetNeed <Need_Rest>();
     joy         = TryGetNeed <Need_Joy>();
     beauty      = TryGetNeed <Need_Beauty>();
     comfort     = TryGetNeed <Need_Comfort>();
     roomsize    = TryGetNeed <Need_RoomSize>();
     outdoors    = TryGetNeed <Need_Outdoors>();
     drugsDesire = TryGetNeed <Need_Chemical_Any>();
     authority   = null;
 }
        // Token: 0x060004FD RID: 1277 RVA: 0x000321F8 File Offset: 0x000305F8
        protected override Job TryGiveJob(Pawn pawn)
        {
            bool         selected           = Find.Selector.SelectedObjects.Contains(pawn) && Prefs.DevMode;
            Need_Food    food               = pawn.needs.food;
            LifeStageDef stage              = pawn.ageTracker.CurLifeStage;
            bool         desperate          = food.CurCategory >= HungerCategory.Starving;
            bool         canRefillDispenser = false;
            bool         canUseInventory    = false;
            bool         allowCorpse        = true;
            bool         flag3              = this.forceScanWholeMap;

            if (stage == pawn.RaceProps.lifeStageAges[pawn.RaceProps.lifeStageAges.Count - 1].def)
            {
                if (selected)
                {
                    Log.Message(string.Format("adult {0} @ {1}", pawn, pawn.Position));
                }
                if (food.CurCategory == HungerCategory.Fed)
                {
                    return(null);
                }
            }
            else
            {
                if (selected)
                {
                    Log.Message(string.Format("young {0} @ {1}", pawn, pawn.Position));
                }

                /*
                 * if (food.CurCategory == HungerCategory.Fed)
                 * {
                 *  return null;
                 * }
                 */
            }

            float nutrition;

            if (!FoodUtility.TryFindBestFoodSourceFor(pawn, pawn, desperate, out Thing thing, out ThingDef thingDef, canRefillDispenser, canUseInventory, true, allowCorpse, true, pawn.IsWildMan(), flag3))
            {
                return(null);
            }
            if (thing is Corpse corpse)
            {
                if (selected)
                {
                    Log.Message(string.Format("{0} is corpse @ {1}", thing, thing.Position));
                }
                nutrition = FoodUtility.GetNutrition(thing, thingDef);
                return(new Job(XenomorphDefOf.RRY_Neomorph_Ingest, thing)
                {
                    count = FoodUtility.WillIngestStackCountOf(pawn, thingDef, nutrition)
                });
            }
            if (thing is Pawn pawn2)
            {
                if (selected)
                {
                    Log.Message(string.Format("{0} is pawn @ {1}", thing, thing.Position));
                }
                if (pawn2 != null)
                {
                    return(new Job(JobDefOf.PredatorHunt, pawn2)
                    {
                        killIncappedTarget = true
                    });
                }
            }
            nutrition = FoodUtility.GetNutrition(thing, thingDef);
            if (selected)
            {
                Log.Message(string.Format("{0} is thing @ {1}", thing, thing.Position));
            }
            return(new Job(XenomorphDefOf.RRY_Neomorph_Ingest, thing)
            {
                count = FoodUtility.WillIngestStackCountOf(pawn, thingDef, nutrition)
            });
        }
Esempio n. 10
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        protected override Job TryGiveJob(Pawn pawn)
        {
            Need_Food food = pawn.needs.food;

            if (food == null || food.CurCategory < this.minCategory)
            {
                return(null);
            }
            bool flag;

            if (pawn.AnimalOrWildMan())
            {
                flag = true;
            }
            else
            {
                Hediff firstHediffOfDef = pawn.health.hediffSet.GetFirstHediffOfDef(HediffDefOf.Malnutrition, false);
                flag = (firstHediffOfDef != null && firstHediffOfDef.Severity > 0.4f);
            }
            bool     flag2              = pawn.needs.food.CurCategory == HungerCategory.Starving;
            bool     desperate          = flag2;
            bool     canRefillDispenser = true;
            bool     canUseInventory    = true;
            bool     allowCorpse        = flag;
            bool     flag3              = this.forceScanWholeMap;
            Thing    thing;
            ThingDef thingDef;

            if (!FoodUtility.TryFindBestFoodSourceFor(pawn, pawn, desperate, out thing, out thingDef, canRefillDispenser, canUseInventory, false, allowCorpse, false, pawn.IsWildMan(), flag3))
            {
                return(null);
            }
            Pawn pawn2 = thing as Pawn;

            if (pawn2 != null)
            {
                return(new Job(JobDefOf.PredatorHunt, pawn2)
                {
                    killIncappedTarget = true
                });
            }
            if (thing is Plant && thing.def.plant.harvestedThingDef == thingDef)
            {
                return(new Job(JobDefOf.Harvest, thing));
            }
            Building_NutrientPasteDispenser building_NutrientPasteDispenser = thing as Building_NutrientPasteDispenser;

            if (building_NutrientPasteDispenser != null && !building_NutrientPasteDispenser.HasEnoughFeedstockInHoppers())
            {
                Building building = building_NutrientPasteDispenser.AdjacentReachableHopper(pawn);
                if (building != null)
                {
                    ISlotGroupParent hopperSgp = building as ISlotGroupParent;
                    Job job = WorkGiver_CookFillHopper.HopperFillFoodJob(pawn, hopperSgp);
                    if (job != null)
                    {
                        return(job);
                    }
                }
                thing = FoodUtility.BestFoodSourceOnMap(pawn, pawn, flag2, out thingDef, FoodPreferability.MealLavish, false, !pawn.IsTeetotaler(), false, false, false, false, false, false, this.forceScanWholeMap);
                if (thing == null)
                {
                    return(null);
                }
            }
            float nutrition = FoodUtility.GetNutrition(thing, thingDef);

            return(new Job(JobDefOf.Ingest, thing)
            {
                count = FoodUtility.WillIngestStackCountOf(pawn, thingDef, nutrition)
            });
        }
Esempio n. 11
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        protected override Job TryGiveJob(Pawn pawn)
        {
            Need_Food food = pawn.needs.food;

            if (food == null || (int)food.CurCategory < (int)minCategory)
            {
                return(null);
            }
            bool flag;

            if (pawn.AnimalOrWildMan())
            {
                flag = true;
            }
            else
            {
                Hediff firstHediffOfDef = pawn.health.hediffSet.GetFirstHediffOfDef(HediffDefOf.Malnutrition);
                flag = (firstHediffOfDef != null && firstHediffOfDef.Severity > 0.4f);
            }
            bool     flag2              = pawn.needs.food.CurCategory == HungerCategory.Starving;
            bool     desperate          = flag2;
            bool     canRefillDispenser = true;
            bool     canUseInventory    = true;
            bool     allowCorpse        = flag;
            bool     flag3              = forceScanWholeMap;
            Thing    foodSource         = default(Thing);
            ThingDef foodDef            = default(ThingDef);

            if (!FoodUtility.TryFindBestFoodSourceFor(pawn, pawn, desperate, out foodSource, out foodDef, canRefillDispenser, canUseInventory, allowForbidden: false, allowCorpse, allowSociallyImproper: false, pawn.IsWildMan(), flag3))
            {
                return(null);
            }
            Pawn pawn2 = foodSource as Pawn;

            if (pawn2 != null)
            {
                Job job = new Job(JobDefOf.PredatorHunt, pawn2);
                job.killIncappedTarget = true;
                return(job);
            }
            if (foodSource is Plant && foodSource.def.plant.harvestedThingDef == foodDef)
            {
                return(new Job(JobDefOf.Harvest, foodSource));
            }
            Building_NutrientPasteDispenser building_NutrientPasteDispenser = foodSource as Building_NutrientPasteDispenser;

            if (building_NutrientPasteDispenser != null && !building_NutrientPasteDispenser.HasEnoughFeedstockInHoppers())
            {
                Building building = building_NutrientPasteDispenser.AdjacentReachableHopper(pawn);
                if (building != null)
                {
                    ISlotGroupParent hopperSgp = building as ISlotGroupParent;
                    Job job2 = WorkGiver_CookFillHopper.HopperFillFoodJob(pawn, hopperSgp);
                    if (job2 != null)
                    {
                        return(job2);
                    }
                }
                foodSource = FoodUtility.BestFoodSourceOnMap(pawn, pawn, flag2, out foodDef, FoodPreferability.MealLavish, allowPlant: false, !pawn.IsTeetotaler(), allowCorpse: false, allowDispenserFull: false, allowDispenserEmpty: false, allowForbidden: false, allowSociallyImproper: false, allowHarvest: false, forceScanWholeMap);
                if (foodSource == null)
                {
                    return(null);
                }
            }
            float nutrition = FoodUtility.GetNutrition(foodSource, foodDef);
            Job   job3      = new Job(JobDefOf.Ingest, foodSource);

            job3.count = FoodUtility.WillIngestStackCountOf(pawn, foodDef, nutrition);
            return(job3);
        }
Esempio n. 12
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        // Token: 0x060004FD RID: 1277 RVA: 0x000321F8 File Offset: 0x000305F8
        protected override Job TryGiveJob(Pawn pawn)
        {
            Need_Food    food  = pawn.needs.food;
            LifeStageDef stage = pawn.ageTracker.CurLifeStage;

            if (stage == pawn.RaceProps.lifeStageAges[pawn.RaceProps.lifeStageAges.Count - 1].def)
            {
                return(null);
            }

            bool flag;

            if (pawn.AnimalOrWildMan())
            {
                flag = true;
            }
            else
            {
                Hediff firstHediffOfDef = pawn.health.hediffSet.GetFirstHediffOfDef(HediffDefOf.Malnutrition, false);
                flag = (firstHediffOfDef != null && firstHediffOfDef.Severity > 0.4f);
            }
            bool     flag2     = pawn.needs.food.CurCategory == HungerCategory.Starving;
            bool     desperate = flag2;
            Thing    thing;
            ThingDef thingDef;
            bool     canRefillDispenser = false;
            bool     canUseInventory    = false;
            bool     allowCorpse        = true;
            bool     flag3 = false;

            if (pawn.GetLord() != null && pawn.GetLord() is Lord L)
            {
                if (L.CurLordToil is LordToil_DefendAndExpandHiveLike Hivelord)
                {
                    if (Hivelord.Data.assignedHiveLikes.TryGetValue(pawn) != null)
                    {
                        if (!Hivelord.Data.assignedHiveLikes.TryGetValue(pawn).active)
                        {
                            return(null);
                        }
                    }
                }
            }
            if (!FoodUtility.TryFindBestFoodSourceFor(pawn, pawn, desperate, out thing, out thingDef, canRefillDispenser, canUseInventory, true, allowCorpse, true, pawn.IsWildMan(), flag3))
            {
                return(null);
            }
            if (thing.GetType() != typeof(Corpse))
            {
                return(null);
            }
            Pawn pawn2 = thing as Pawn;

            if (pawn2 != null && pawn.CanSee(pawn2) && pawn.isXenomorph())
            {
                return(new Job(JobDefOf.PredatorHunt, pawn2)
                {
                    killIncappedTarget = true
                });
            }
            float nutrition = FoodUtility.GetNutrition(thing, thingDef);

            return(new Job(XenomorphDefOf.RRY_Neomorph_Ingest, thing)
            {
                count = FoodUtility.WillIngestStackCountOf(pawn, thingDef, nutrition)
            });
        }