Esempio n. 1
0
        public override StateGraph CreateGraph()
        {
            StateGraph stateGraph = new StateGraph();
            LordToil_DefendAndExpandHive lordToil_DefendAndExpandHive = new LordToil_DefendAndExpandHive();

            lordToil_DefendAndExpandHive.distToHiveToAttack = 10f;
            stateGraph.StartingToil = lordToil_DefendAndExpandHive;
            LordToil_DefendHiveAggressively lordToil_DefendHiveAggressively = new LordToil_DefendHiveAggressively();

            lordToil_DefendHiveAggressively.distToHiveToAttack = 40f;
            stateGraph.AddToil(lordToil_DefendHiveAggressively);
            LordToil_AssaultColony lordToil_AssaultColony = new LordToil_AssaultColony(false);

            stateGraph.AddToil(lordToil_AssaultColony);
            Transition transition = new Transition(lordToil_DefendAndExpandHive, (!this.aggressive) ? lordToil_DefendHiveAggressively : lordToil_AssaultColony, false, true);

            transition.AddTrigger(new Trigger_PawnHarmed(0.5f, true, null));
            transition.AddTrigger(new Trigger_PawnLostViolently());
            transition.AddTrigger(new Trigger_Memo(Hive.MemoAttackedByEnemy));
            transition.AddTrigger(new Trigger_Memo(Hive.MemoBurnedBadly));
            transition.AddTrigger(new Trigger_Memo(Hive.MemoDestroyed));
            transition.AddTrigger(new Trigger_Memo(HediffGiver_Heat.MemoPawnBurnedByAir));
            transition.AddPostAction(new TransitionAction_EndAllJobs());
            stateGraph.AddTransition(transition);
            Transition transition2   = new Transition(lordToil_DefendAndExpandHive, lordToil_AssaultColony, false, true);
            Transition transition3   = transition2;
            float      chance        = 0.5f;
            Faction    parentFaction = base.Map.ParentFaction;

            transition3.AddTrigger(new Trigger_PawnHarmed(chance, false, parentFaction));
            transition2.AddPostAction(new TransitionAction_EndAllJobs());
            stateGraph.AddTransition(transition2);
            Transition transition4 = new Transition(lordToil_DefendHiveAggressively, lordToil_AssaultColony, false, true);
            Transition transition5 = transition4;

            chance        = 0.5f;
            parentFaction = base.Map.ParentFaction;
            transition5.AddTrigger(new Trigger_PawnHarmed(chance, false, parentFaction));
            transition4.AddPostAction(new TransitionAction_EndAllJobs());
            stateGraph.AddTransition(transition4);
            Transition transition6 = new Transition(lordToil_DefendAndExpandHive, (!this.aggressive) ? lordToil_DefendHiveAggressively : lordToil_AssaultColony, false, true);

            transition6.canMoveToSameState = true;
            transition6.AddSource(lordToil_AssaultColony);
            transition6.AddTrigger(new Trigger_Memo(Hive.MemoDestroyed));
            stateGraph.AddTransition(transition6);
            Transition transition7 = new Transition(lordToil_AssaultColony, lordToil_DefendAndExpandHive, false, true);

            transition7.AddSource(lordToil_DefendHiveAggressively);
            transition7.AddTrigger(new Trigger_TicksPassedWithoutHarmOrMemos(1200, new string[]
            {
                Hive.MemoAttackedByEnemy,
                Hive.MemoBurnedBadly,
                Hive.MemoDestroyed,
                HediffGiver_Heat.MemoPawnBurnedByAir
            }));
            transition7.AddPostAction(new TransitionAction_EndAttackBuildingJobs());
            stateGraph.AddTransition(transition7);
            return(stateGraph);
        }
Esempio n. 2
0
        public override StateGraph CreateGraph()
        {
            StateGraph stateGraph = new StateGraph();
            LordToil_DefendAndExpandHive lordToil_DefendAndExpandHive = new LordToil_DefendAndExpandHive();

            lordToil_DefendAndExpandHive.distToHiveToAttack = 10f;
            stateGraph.StartingToil = lordToil_DefendAndExpandHive;
            LordToil_AssaultColony lordToil_AssaultColony = new LordToil_AssaultColony();

            stateGraph.AddToil(lordToil_AssaultColony);
            Transition transition = new Transition(lordToil_DefendAndExpandHive, lordToil_AssaultColony);

            transition.AddTrigger(new Trigger_PawnHarmed(0.5f, true));
            transition.AddTrigger(new Trigger_PawnLostViolently());
            transition.AddTrigger(new Trigger_Memo(Hive.MemoAttackedByEnemy));
            transition.AddTrigger(new Trigger_Memo(Hive.MemoBurnedBadly));
            transition.AddTrigger(new Trigger_Memo(Hive.MemoDestroyed));
            transition.AddTrigger(new Trigger_Memo(HediffGiver_Heat.MemoPawnBurnedByAir));
            transition.AddPostAction(new TransitionAction_EndAllJobs());
            stateGraph.AddTransition(transition);
            Transition transition2 = new Transition(lordToil_DefendAndExpandHive, lordToil_AssaultColony);

            transition2.canMoveToSameState = true;
            transition2.AddSource(lordToil_AssaultColony);
            transition2.AddTrigger(new Trigger_Memo(Hive.MemoDestroyed));
            stateGraph.AddTransition(transition2);
            Transition transition3 = new Transition(lordToil_AssaultColony, lordToil_DefendAndExpandHive);

            transition3.AddTrigger(new Trigger_TicksPassedWithoutHarmOrMemos(1200, Hive.MemoAttackedByEnemy, Hive.MemoBurnedBadly, Hive.MemoDestroyed, HediffGiver_Heat.MemoPawnBurnedByAir));
            transition3.AddPostAction(new TransitionAction_EndAttackBuildingJobs());
            stateGraph.AddTransition(transition3);
            return(stateGraph);
        }
Esempio n. 3
0
        public override StateGraph CreateGraph()
        {
            StateGraph stateGraph = new StateGraph();
            LordToil_DefendAndExpandHive lordToil_DefendAndExpandHive = new LordToil_DefendAndExpandHive();

            lordToil_DefendAndExpandHive.distToHiveToAttack = 10f;
            stateGraph.StartingToil = lordToil_DefendAndExpandHive;
            LordToil_DefendHiveAggressively lordToil_DefendHiveAggressively = new LordToil_DefendHiveAggressively();

            lordToil_DefendHiveAggressively.distToHiveToAttack = 40f;
            stateGraph.AddToil(lordToil_DefendHiveAggressively);
            LordToil_AssaultColony lordToil_AssaultColony = new LordToil_AssaultColony();

            stateGraph.AddToil(lordToil_AssaultColony);
            Transition transition = new Transition(lordToil_DefendAndExpandHive, (!aggressive) ? ((LordToil)lordToil_DefendHiveAggressively) : ((LordToil)lordToil_AssaultColony));

            transition.AddTrigger(new Trigger_PawnHarmed(0.5f, requireInstigatorWithFaction: true));
            transition.AddTrigger(new Trigger_PawnLostViolently(allowRoofCollapse: false));
            transition.AddTrigger(new Trigger_Memo(Hive.MemoAttackedByEnemy));
            transition.AddTrigger(new Trigger_Memo(Hive.MemoBurnedBadly));
            transition.AddTrigger(new Trigger_Memo(Hive.MemoDestroyedNonRoofCollapse));
            transition.AddTrigger(new Trigger_Memo(HediffGiver_Heat.MemoPawnBurnedByAir));
            transition.AddPostAction(new TransitionAction_EndAllJobs());
            stateGraph.AddTransition(transition);
            Transition transition2   = new Transition(lordToil_DefendAndExpandHive, lordToil_AssaultColony);
            Transition transition3   = transition2;
            float      chance        = 0.5f;
            Faction    parentFaction = base.Map.ParentFaction;

            transition3.AddTrigger(new Trigger_PawnHarmed(chance, requireInstigatorWithFaction: false, parentFaction));
            transition2.AddPostAction(new TransitionAction_EndAllJobs());
            stateGraph.AddTransition(transition2);
            Transition transition4 = new Transition(lordToil_DefendHiveAggressively, lordToil_AssaultColony);
            Transition transition5 = transition4;

            chance        = 0.5f;
            parentFaction = base.Map.ParentFaction;
            transition5.AddTrigger(new Trigger_PawnHarmed(chance, requireInstigatorWithFaction: false, parentFaction));
            transition4.AddPostAction(new TransitionAction_EndAllJobs());
            stateGraph.AddTransition(transition4);
            Transition transition6 = new Transition(lordToil_DefendAndExpandHive, lordToil_DefendAndExpandHive, canMoveToSameState: true);

            transition6.AddTrigger(new Trigger_Memo(Hive.MemoDeSpawned));
            stateGraph.AddTransition(transition6);
            Transition transition7 = new Transition(lordToil_DefendHiveAggressively, lordToil_DefendHiveAggressively, canMoveToSameState: true);

            transition7.AddTrigger(new Trigger_Memo(Hive.MemoDeSpawned));
            stateGraph.AddTransition(transition7);
            Transition transition8 = new Transition(lordToil_AssaultColony, lordToil_DefendAndExpandHive);

            transition8.AddSource(lordToil_DefendHiveAggressively);
            transition8.AddTrigger(new Trigger_TicksPassedWithoutHarmOrMemos(1200, Hive.MemoAttackedByEnemy, Hive.MemoBurnedBadly, Hive.MemoDestroyedNonRoofCollapse, Hive.MemoDeSpawned, HediffGiver_Heat.MemoPawnBurnedByAir));
            transition8.AddPostAction(new TransitionAction_EndAttackBuildingJobs());
            stateGraph.AddTransition(transition8);
            return(stateGraph);
        }