public static Thing BestFoodSourceOnMap(Pawn getter, Pawn eater, bool desperate, out ThingDef foodDef, FoodPreferability maxPref = FoodPreferability.MealLavish, bool allowPlant = true, bool allowDrug = true, bool allowCorpse = true, bool allowDispenserFull = true, bool allowDispenserEmpty = true, bool allowForbidden = false, bool allowSociallyImproper = false, bool allowHarvest = false) { foodDef = null; bool getterCanManipulate = getter.RaceProps.ToolUser && getter.health.capacities.CapableOf(PawnCapacityDefOf.Manipulation); if (!getterCanManipulate && getter != eater) { Log.Error(getter + " tried to find food to bring to " + eater + " but " + getter + " is incapable of Manipulation."); return(null); } FoodPreferability minPref; if (eater.NonHumanlikeOrWildMan()) { minPref = FoodPreferability.NeverForNutrition; } else if (desperate) { minPref = FoodPreferability.DesperateOnly; } else { minPref = (FoodPreferability)(((int)eater.needs.food.CurCategory <= 2) ? 4 : 6); } Predicate <Thing> foodValidator = delegate(Thing t) { if (!allowForbidden && t.IsForbidden(getter)) { return(false); } Building_NutrientPasteDispenser building_NutrientPasteDispenser = t as Building_NutrientPasteDispenser; if (building_NutrientPasteDispenser != null) { if (allowDispenserFull && (int)ThingDefOf.MealNutrientPaste.ingestible.preferability >= (int)minPref && (int)ThingDefOf.MealNutrientPaste.ingestible.preferability <= (int)maxPref && getterCanManipulate && !getter.IsWildMan() && (t.Faction == getter.Faction || t.Faction == getter.HostFaction) && building_NutrientPasteDispenser.powerComp.PowerOn && (allowDispenserEmpty || building_NutrientPasteDispenser.HasEnoughFeedstockInHoppers()) && FoodUtility.IsFoodSourceOnMapSociallyProper(t, getter, eater, allowSociallyImproper) && t.InteractionCell.Standable(t.Map) && getter.Map.reachability.CanReachNonLocal(getter.Position, new TargetInfo(t.InteractionCell, t.Map, false), PathEndMode.OnCell, TraverseParms.For(getter, Danger.Some, TraverseMode.ByPawn, false))) { goto IL_025e; } return(false); } if ((int)t.def.ingestible.preferability < (int)minPref) { return(false); } if ((int)t.def.ingestible.preferability > (int)maxPref) { return(false); } if (t.IngestibleNow && t.def.IsNutritionGivingIngestible && (allowCorpse || !(t is Corpse)) && (allowDrug || !t.def.IsDrug) && (desperate || !t.IsNotFresh()) && !t.IsDessicated() && eater.RaceProps.WillAutomaticallyEat(t) && FoodUtility.IsFoodSourceOnMapSociallyProper(t, getter, eater, allowSociallyImproper) && getter.AnimalAwareOf(t) && getter.CanReserve(t, 1, -1, null, false)) { goto IL_025e; } return(false); IL_025e: return(true); }; ThingRequest thingRequest = ((eater.RaceProps.foodType & (FoodTypeFlags.Plant | FoodTypeFlags.Tree)) == FoodTypeFlags.None || !allowPlant) ? ThingRequest.ForGroup(ThingRequestGroup.FoodSourceNotPlantOrTree) : ThingRequest.ForGroup(ThingRequestGroup.FoodSource); Thing bestThing; if (getter.RaceProps.Humanlike) { Pawn eater2 = eater; IntVec3 position = getter.Position; List <Thing> searchSet = getter.Map.listerThings.ThingsMatching(thingRequest); PathEndMode peMode = PathEndMode.ClosestTouch; TraverseParms traverseParams = TraverseParms.For(getter, Danger.Deadly, TraverseMode.ByPawn, false); Predicate <Thing> validator = foodValidator; bestThing = FoodUtility.SpawnedFoodSearchInnerScan(eater2, position, searchSet, peMode, traverseParams, 9999f, validator); if (allowHarvest && getterCanManipulate) { Thing thing = GenClosest.ClosestThingReachable(getter.Position, getter.Map, ThingRequest.ForGroup(ThingRequestGroup.HarvestablePlant), PathEndMode.Touch, TraverseParms.For(getter, Danger.Deadly, TraverseMode.ByPawn, false), 9999f, delegate(Thing x) { Plant plant = (Plant)x; if (!plant.HarvestableNow) { return(false); } ThingDef harvestedThingDef = plant.def.plant.harvestedThingDef; if (!harvestedThingDef.IsNutritionGivingIngestible) { return(false); } if (!getter.CanReserve(plant, 1, -1, null, false)) { return(false); } if (!allowForbidden && plant.IsForbidden(getter)) { return(false); } if (bestThing != null && (int)FoodUtility.GetFinalIngestibleDef(bestThing, false).ingestible.preferability >= (int)harvestedThingDef.ingestible.preferability) { return(false); } return(true); }, null, 0, 30, false, RegionType.Set_Passable, false); if (thing != null) { bestThing = thing; foodDef = FoodUtility.GetFinalIngestibleDef(thing, true); } } if (foodDef == null && bestThing != null) { foodDef = FoodUtility.GetFinalIngestibleDef(bestThing, false); } } else { int searchRegionsMax = 30; if (getter.Faction == Faction.OfPlayer) { searchRegionsMax = 100; } FoodUtility.filtered.Clear(); foreach (Thing item in GenRadial.RadialDistinctThingsAround(getter.Position, getter.Map, 2f, true)) { Pawn pawn = item as Pawn; if (pawn != null && pawn != getter && pawn.RaceProps.Animal && pawn.CurJob != null && pawn.CurJob.def == JobDefOf.Ingest && pawn.CurJob.GetTarget(TargetIndex.A).HasThing) { FoodUtility.filtered.Add(pawn.CurJob.GetTarget(TargetIndex.A).Thing); } } bool flag = !allowForbidden && ForbidUtility.CaresAboutForbidden(getter, true) && getter.playerSettings != null && getter.playerSettings.EffectiveAreaRestrictionInPawnCurrentMap != null; Predicate <Thing> predicate = delegate(Thing t) { if (!foodValidator(t)) { return(false); } if (FoodUtility.filtered.Contains(t)) { return(false); } if (!(t is Building_NutrientPasteDispenser) && (int)t.def.ingestible.preferability <= 2) { return(false); } if (t.IsNotFresh()) { return(false); } return(true); }; IntVec3 position = getter.Position; Map map = getter.Map; ThingRequest thingReq = thingRequest; PathEndMode peMode = PathEndMode.ClosestTouch; TraverseParms traverseParams = TraverseParms.For(getter, Danger.Deadly, TraverseMode.ByPawn, false); Predicate <Thing> validator = predicate; bool ignoreEntirelyForbiddenRegions = flag; bestThing = GenClosest.ClosestThingReachable(position, map, thingReq, peMode, traverseParams, 9999f, validator, null, 0, searchRegionsMax, false, RegionType.Set_Passable, ignoreEntirelyForbiddenRegions); FoodUtility.filtered.Clear(); if (bestThing == null) { desperate = true; position = getter.Position; map = getter.Map; thingReq = thingRequest; peMode = PathEndMode.ClosestTouch; traverseParams = TraverseParms.For(getter, Danger.Deadly, TraverseMode.ByPawn, false); validator = foodValidator; ignoreEntirelyForbiddenRegions = flag; bestThing = GenClosest.ClosestThingReachable(position, map, thingReq, peMode, traverseParams, 9999f, validator, null, 0, searchRegionsMax, false, RegionType.Set_Passable, ignoreEntirelyForbiddenRegions); } if (bestThing != null) { foodDef = FoodUtility.GetFinalIngestibleDef(bestThing, false); } } return(bestThing); }