Esempio n. 1
0
 private void CalculateAndRecacheTransferables()
 {
     this.transferables = new List <TransferableOneWay>();
     this.AddPawnsToTransferables();
     this.AddItemsToTransferables();
     CaravanUIUtility.CreateCaravanTransferableWidgets(this.transferables, out this.pawnsTransfer, out this.itemsTransfer, "FormCaravanColonyThingCountTip".Translate(), this.IgnoreInventoryMode, () => this.MassCapacity - this.MassUsage, this.AutoStripSpawnedCorpses, this.CurrentTile, this.mapAboutToBeRemoved);
     this.CountToTransferChanged();
 }
Esempio n. 2
0
        private void CalculateAndRecacheTransferables()
        {
            this.transferables = new List <TransferableOneWay>();
            this.AddPawnsToTransferables();
            this.AddItemsToTransferables();
            string sourceLabel = (!this.reform) ? Faction.OfPlayer.Name : this.map.info.parent.LabelCap;

            CaravanUIUtility.CreateCaravanTransferableWidgets(this.transferables, out this.pawnsTransfer, out this.itemsTransfer, sourceLabel, WorldObjectDefOf.Caravan.LabelCap, "FormCaravanColonyThingCountTip".Translate(), IgnorePawnsInventoryMode.IgnoreIfAssignedToUnload, (Func <float>)(() => this.MassCapacity - this.MassUsage), this.AutoStripCorpses, this.CurrentTile);
            this.CountToTransferChanged();
        }