Esempio n. 1
0
 public void Reset()
 {
     //TODO: Not really an elegant solution
     for (int i = 0; i < _constrainedSections.Count; ++i)
     {
         ConstrainedSection s = _constrainedSections[i] as ConstrainedSection;
         s.Node.Delete();
     }
     _constrainedSections.Clear();
 }
Esempio n. 2
0
 public bool RemoveConstraint(CoordinateSystemSceneNode n)
 {
     //TODO: Not really an elegant solution
     for (int i = 0; i < _constrainedSections.Count; ++i)
     {
         ConstrainedSection s = _constrainedSections[i] as ConstrainedSection;
         if (s != null && s.Node == n)
         {
             _constrainedSections.RemoveAt(i);
             _constraintConfigChanged = true;
             return(true);
         }
     }
     return(false);
 }