Esempio n. 1
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 public BackgroundParticle(BackgroundParticleSettings bps, Vector2 screenSize)
 {
     Random random = GraphicsHelper.Random;
     initialPosition = new Vector2((float)random.NextDouble(), (float)random.NextDouble()) * screenSize;
     amplitude = (float)random.NextDouble() * screenSize.Y / 2;
     speed = ((float)random.NextDouble() + 1) / 100;
     period = (float)random.NextDouble() / screenSize.X * MathHelper.TwoPi;
     phase = (float)random.NextDouble() * MathHelper.TwoPi;
     timePhase = (float)random.NextDouble() * MathHelper.TwoPi;
     this.screenSize = screenSize;
     rotationRate = bps.RandomRotationRate() * (random.Next(0, 2) * 2 - 1);
     rotation = (float)random.NextDouble() * MathHelper.TwoPi;
     scale = bps.RandomScale();
     color = bps.RandomColor();
     time = 0;
 }
Esempio n. 2
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 public BackgroundParticleSet(AssetManager assets, Vector2 screenSize, int actNumber)
 {
     BackgroundParticleSettings bps = new BackgroundParticleSettings(assets, actNumber);
     this.texture = bps.Texture;
     distance = bps.Distance;
     particles = new BackgroundParticle[bps.NumParticles];
     for (int i = 0; i < particles.Length; i++)
         particles[i] = new BackgroundParticle(bps, screenSize);
     frames = 0;
 }