public void ReloadBindings() { bindings = Settings.GetAllKeybinds(); if (Settings.GetControlSchemeP2() == ControlScheme.Touch) { } // Ionno yet else { p2Start = bindings[(int)Settings.GetControlSchemeP2()].Find(k => k.Action == ControlAction.Menu); } }
public TouchGameInput(Keybind descriptor) { IsPressed = false; }
public AnalogGameInput(Keybind descriptor, float val) { AnalogValue = val; Descriptor = descriptor; }
public GameInput(Keybind descriptor, bool val) { IsPressed = val; Descriptor = descriptor; }