public void BeginSetup(JobComponentSystem system
#if ENABLE_UNITY_COLLECTIONS_CHECKS
                               , AtomicSafetyHandle safetyHandle
#endif
                               )
        {
            GhostIdentifierFromEntity = system.GetComponentDataFromEntity <GhostIdentifier>(true);

#if ENABLE_UNITY_COLLECTIONS_CHECKS
            SafetyUtility.Replace(ref GhostIdentifierFromEntity, safetyHandle);
#endif
        }
Esempio n. 2
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        public void SetEmptySafetyHandle <TComponent>(ref ComponentTypeHandle <TComponent> comp) where TComponent : struct, IComponentData
        {
#if ENABLE_UNITY_COLLECTIONS_CHECKS
            SafetyUtility.Replace(ref comp, SafetyHandle);
#endif
        }
Esempio n. 3
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        public void SetEmptySafetyHandle(ref BufferFromEntity <TSnapshot> bfe)
        {
#if ENABLE_UNITY_COLLECTIONS_CHECKS
            SafetyUtility.Replace(ref bfe, SafetyHandle);
#endif
        }