Esempio n. 1
0
 public void MakeARoom(Document doc, ElementId levelId, Hexporter hex, int OriginXOffset, int OriginYOffset)
 {
     XYZ[]   pointArray = new XYZ[6];
     Curve[] lineArray  = new Curve[6];
     for (int i = 0; i < 6; i++)
     {
         pointArray[i] = new XYZ(hex.GetHexCoordX(i), hex.GetHexCoordY(i), 0);
         System.Diagnostics.Debug.WriteLine(pointArray[i].ToString());
     }
     for (int i = 0; i < 6; i++)
     {
         if (i != 5)
         {
             lineArray[i] = Line.CreateBound(pointArray[i], pointArray[i + 1]);
         }
         if (i == 5)
         {
             lineArray[i] = Line.CreateBound(pointArray[i], pointArray[0]);
         }
     }
     for (int i = 0; i < 6; i++)
     {
         MakeWall(doc, levelId, lineArray[i]); //transactions can only be done 1 at a time
     }
 }
Esempio n. 2
0
        public Result Execute(
            ExternalCommandData commandData,
            ref string message,
            ElementSet elements)
        {
            UIApplication uiapp = commandData.Application;
            UIDocument    uidoc = uiapp.ActiveUIDocument;
            Application   app   = uiapp.Application;
            Document      doc   = uidoc.Document;
            List <Room>   Rooms = new List <Room>();

            Level level //finds active level
                = new FilteredElementCollector(doc)
                  .OfClass(typeof(Level))
                  .First <Element>(e
                                   => e.Name.Equals("Level 1"))
                  as Level;
            Hexporter h = new Hexporter();

            h.RequestArea();
            Room        r           = new Room(doc, level.Id, h, 8, 0, 0);
            WallManager wallManager = new WallManager(doc);

            for (int k = 0; k < r.GetWallId().Count; k++)
            {
                Debug.Write("First Room" + "Wall No: " + k + "  " + r.GetWallId()[k]);
            }
            Rooms.Add(r);
            wallManager.takenWalls.AddRange(r.GetARoom());

            for (int i = 0; i < Convert.ToInt32(h.GetIdealArea() / h.GetUnitArea()) - 1; i++)//loops wall adding for amount of walls needed to satisfy area
            {
                FilteredElementCollector coll = new FilteredElementCollector(doc);
                coll.OfClass(typeof(Wall));
                //TODO: add message that tells user to select room to build off
                Selection chooseWall      = uidoc.Selection;                           //makes UI to tell user to select an element
                Reference hasPickOne      = chooseWall.PickObject(ObjectType.Element); //adds the wall to the selected elements
                Element   selectedElement = uidoc.Document.GetElement(hasPickOne);     //gets referenced element                       //TODO:Limit walls selectable
                wallManager.AddToDoors(selectedElement);
                wallManager.BuildARoom(Rooms, selectedElement);
                for (int j = 0; j < Rooms.Count; j++)
                {
                    Debug.WriteLine("Room no." + j);
                    for (int k = 0; k < Rooms[j].GetWallId().Count; k++)
                    {
                        Debug.WriteLine("Element Id No. " + k + Rooms[j].GetWallId()[k].ToString());
                    }
                }
            }

            wallManager.AddDoors(level);
            wallManager.TrimWalls(9);
            AdderOfElements adderOfElements = new AdderOfElements(doc, Rooms);

            adderOfElements.addFloors(level);
            adderOfElements.addRoofs();
            adderOfElements.addWindows(level);
            //    adderOfElements.addFurnishings(wallManager, level);
            wallManager.KillIntersectors();

            return(Result.Succeeded);
        }
Esempio n. 3
0
 public void MakeARoom(Document doc, ElementId levelId, Hexporter hex)
 {
     MakeARoom(doc, levelId, hex, 0, 0);
 }
Esempio n. 4
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 public Room(Document doc, ElementId levelId, Hexporter hex, int sideLength, int OriginXOffset, int OriginYOffset)
 {
     MakeARoom(doc, levelId, hex);
 }