public ReversiForm() { // // Required for Windows Form Designer support // InitializeComponent(); // // TODO: Add any constructor code after InitializeComponent call // // Create the game board. this.board = new Board(); // Create the controls for each square, add them to the squares // panel and set up event handling. this.squareControls = new SquareControl[8, 8]; int i, j; for (i = 0; i < 8; i++) for (j = 0; j < 8; j++) { // Create it. this.squareControls[i, j] = new SquareControl(i, j); // Position it. this.squareControls[i, j].Left = j * this.squareControls[i, j].Width; this.squareControls[i, j].Top = i * this.squareControls[i, j].Height; // Add it. this.squaresPanel.Controls.Add(this.squareControls[i, j]); // Set up event handling for it. this.squareControls[i, j].MouseMove += new MouseEventHandler(this.SquareControl_MouseMove); this.squareControls[i, j].MouseLeave += new EventHandler(this.SquareControl_MouseLeave); this.squareControls[i, j].Click += new EventHandler(this.SquareControl_Click); } // Create the column and row labels. this.colLabels = new Label[8]; for (i = 0; i < 8; i++) { // Create a column label. this.colLabels[i] = new Label(); // Set its display properties. this.colLabels[i].Text = ReversiForm.alpha.Substring(i, 1); this.colLabels[i].BackColor = this.cornerLabel.BackColor; this.colLabels[i].ForeColor = this.cornerLabel.ForeColor; this.colLabels[i].TextAlign = ContentAlignment.MiddleCenter; // Set its size and position. this.colLabels[i].Width = this.squareControls[0, 0].Width; this.colLabels[i].Height = this.cornerLabel.Height; this.colLabels[i].Left = this.cornerLabel.Width + i * this.colLabels[0].Width; this.colLabels[i].Top = 0; // Add it. this.boardPanel.Controls.Add(this.colLabels[i]); } this.rowLabels = new Label[8]; for (i = 0; i < 8; i++) { // Create a row label. this.rowLabels[i] = new Label(); // Set its display properties. this.rowLabels[i].Text = (i + 1).ToString(); this.rowLabels[i].BackColor = this.cornerLabel.BackColor; this.rowLabels[i].ForeColor = this.cornerLabel.ForeColor; this.rowLabels[i].TextAlign = ContentAlignment.MiddleCenter; // Set its size and position. this.rowLabels[i].Width = this.cornerLabel.Height; this.rowLabels[i].Height = this.squareControls[0, 0].Height; this.rowLabels[i].Left = 0; this.rowLabels[i].Top = this.cornerLabel.Height + i * this.rowLabels[0].Width; // Add it. this.boardPanel.Controls.Add(this.rowLabels[i]); } // Initialize the game state. this.gameState = ReversiForm.GameState.GameOver; // Initialize the animation timer. this.animationTimer.Interval = ReversiForm.animationTimerInterval; this.animationTimer.Tick += new EventHandler(this.AnimateMove); // Initialize the window settings. this.windowSettings = new Rectangle( this.DesktopLocation.X, this.DesktopLocation.Y, this.ClientSize.Width, this.ClientSize.Height); // Load any saved program settings. this.settings = new ProgramSettings(ReversiForm.programSettingsFileName); this.LoadProgramSettings(); }
public ReversiForm() { // // Required for Windows Form Designer support // InitializeComponent(); // Initialize Board and labels this.InitializeBoard(); this.InitializeColumnLabels(); this.InitializeRowLabels(); // Initialize the game state. this.gameState = ReversiForm.GameState.GameOver; // Initialize the animation timer. this.animationTimer.Interval = ReversiForm.animationTimerInterval; this.animationTimer.Tick += new EventHandler(this.AnimateMove); // Initialize the window settings. this.windowSettings = new Rectangle( this.DesktopLocation.X, this.DesktopLocation.Y, this.ClientSize.Width, this.ClientSize.Height); // Load any saved program settings. this.settings = new ProgramSettings(ReversiForm.programSettingsFileName); this.LoadProgramSettings(); }