public static void GetNewScore(Grid Grid1, Label scoreBlack, Label scoreWhite) { Game.scoreBlack = 0; Game.scoreWhite = 0; for (int y = 0; y < Grid.GridSize; y++) { for (int x = 0; x < Grid.GridSize; x++) { if (Grid1.Squares[y, x].Status == "Black") { Game.scoreBlack++; } else if (Grid1.Squares[y, x].Status == "White") { Game.ScoreWhite++; } } } Decorations.UpdateScoreBoard(scoreBlack, scoreWhite); }
private void Paint_Everything(object sender, PaintEventArgs e) { Grid1.Paint_Grid(e); Decorations.Paint_Decorations(e); //displays whose turn it is }