Esempio n. 1
0
        /// <summary>
        /// Shoot if we have the laser powerup
        /// </summary>
        private void Shoot()
        {
            if (!mLaser)
            {
                return;
            }

            BrickBustGame game  = (BrickBustGame)RB.Game;
            var           level = game.Level;

            LaserShot shot;

            if (mLaserTurn == 0)
            {
                shot = new LaserShot(new Vector2i(Rect.x + 1, Rect.y - 8));
                level.AddShot(shot);
            }
            else
            {
                shot = new LaserShot(new Vector2i(Rect.x + Rect.width, Rect.y - 8));
                level.AddShot(shot);
            }

            level.Particles.Impact(new Vector2i(shot.Rect.x + 3, shot.Rect.y + 5), new Vector2(0, -1), C.COLOR_GREEN_BRICK);

            mLaserTurn = (mLaserTurn == 0) ? 1 : 0;

            RB.SoundPlay(C.SOUND_LASERSHOT, 1, UnityEngine.Random.Range(0.9f, 1.1f));
        }
Esempio n. 2
0
 /// <summary>
 /// Add a laser shot
 /// </summary>
 /// <param name="shot">Lasershot to add</param>
 public void AddShot(LaserShot shot)
 {
     mLaserShots.Add(shot);
 }