public static string Execute(params string[] args) { var randomStartingDungeon = RepairTools.Instance; if (randomStartingDungeon == null) { return(noInstanceMessage); } RepairTools.RepairEquipmentCommand(); return("All Items Repaired By 10%..."); }
public static string Execute(params string[] args) { var randomStartingDungeon = RepairTools.Instance; if (randomStartingDungeon == null) { return(noInstanceMessage); } RepairTools.EmptyInventoryCommand(); return("Inventory Has Been Cleared..."); }
public static void Init(InitParams initParams) { mod = initParams.Mod; instance = new GameObject("RepairTools").AddComponent <RepairTools>(); // Add script to the scene. var go = new GameObject("RepairTools"); go.AddComponent <RepairTools>(); ItemHelper itemHelper = DaggerfallUnity.Instance.ItemHelper; itemHelper.RegisterCustomItem(ItemWhetstone.templateIndex, ItemGroups.UselessItems2, typeof(ItemWhetstone)); itemHelper.RegisterCustomItem(ItemSewingKit.templateIndex, ItemGroups.UselessItems2, typeof(ItemSewingKit)); itemHelper.RegisterCustomItem(ItemArmorersHammer.templateIndex, ItemGroups.UselessItems2, typeof(ItemArmorersHammer)); itemHelper.RegisterCustomItem(ItemJewelersPliers.templateIndex, ItemGroups.UselessItems2, typeof(ItemJewelersPliers)); itemHelper.RegisterCustomItem(ItemEpoxyGlue.templateIndex, ItemGroups.UselessItems2, typeof(ItemEpoxyGlue)); itemHelper.RegisterCustomItem(ItemChargingPowder.templateIndex, ItemGroups.UselessItems2, typeof(ItemChargingPowder)); }