public static string Execute(params string[] args)
            {
                var randomStartingDungeon = RepairTools.Instance;

                if (randomStartingDungeon == null)
                {
                    return(noInstanceMessage);
                }

                RepairTools.RepairEquipmentCommand();

                return("All Items Repaired By 10%...");
            }
            public static string Execute(params string[] args)
            {
                var randomStartingDungeon = RepairTools.Instance;

                if (randomStartingDungeon == null)
                {
                    return(noInstanceMessage);
                }

                RepairTools.EmptyInventoryCommand();

                return("Inventory Has Been Cleared...");
            }
Esempio n. 3
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        public static void Init(InitParams initParams)
        {
            mod      = initParams.Mod;
            instance = new GameObject("RepairTools").AddComponent <RepairTools>(); // Add script to the scene.
            var go = new GameObject("RepairTools");

            go.AddComponent <RepairTools>();

            ItemHelper itemHelper = DaggerfallUnity.Instance.ItemHelper;

            itemHelper.RegisterCustomItem(ItemWhetstone.templateIndex, ItemGroups.UselessItems2, typeof(ItemWhetstone));
            itemHelper.RegisterCustomItem(ItemSewingKit.templateIndex, ItemGroups.UselessItems2, typeof(ItemSewingKit));
            itemHelper.RegisterCustomItem(ItemArmorersHammer.templateIndex, ItemGroups.UselessItems2, typeof(ItemArmorersHammer));
            itemHelper.RegisterCustomItem(ItemJewelersPliers.templateIndex, ItemGroups.UselessItems2, typeof(ItemJewelersPliers));
            itemHelper.RegisterCustomItem(ItemEpoxyGlue.templateIndex, ItemGroups.UselessItems2, typeof(ItemEpoxyGlue));
            itemHelper.RegisterCustomItem(ItemChargingPowder.templateIndex, ItemGroups.UselessItems2, typeof(ItemChargingPowder));
        }