public static Vector3int Ceil(Vector3 a) { return(Vector3Utils.ProcessTo3int(a, Mathf.CeilToInt)); }
public static Vector3int Round(Vector3 a) { return(Vector3Utils.ProcessTo3int(a, Mathf.RoundToInt)); }
public static Vector3int Floor(Vector3 a) { return(Vector3Utils.ProcessTo3int(a, Mathf.FloorToInt)); }