private void AdjustCurrentParametersDrawCall(Texture2D texture, SpriteFont spriteFont, object objectRequestingChange) { var paramsValue = currentParameters.Value; bool shouldRecordChange = paramsValue.ChangeRecord.Count == 0; if (!shouldRecordChange) { var last = paramsValue.ChangeRecord.Last(); shouldRecordChange = last.Texture != texture || last.SpriteFont != spriteFont; } if (shouldRecordChange) { var newChange = new StateChangeInfo(); newChange.Texture = texture; newChange.SpriteFont = spriteFont; newChange.ObjectRequestingChange = objectRequestingChange; paramsValue.ChangeRecord.Add(newChange); currentParameters = paramsValue; } }
private void AdjustCurrentParametersDrawCall(Texture2D texture, SpriteFont spriteFont, object objectRequestingChange) { var paramsValue = currentParameters.Value; bool shouldRecordChange = paramsValue.ChangeRecord.Count == 0; if(!shouldRecordChange) { var last = paramsValue.ChangeRecord.Last(); shouldRecordChange = last.Texture != texture || last.SpriteFont != spriteFont; } if (shouldRecordChange) { var newChange = new StateChangeInfo(); newChange.Texture = texture; newChange.SpriteFont = spriteFont; newChange.ObjectRequestingChange = objectRequestingChange; paramsValue.ChangeRecord.Add(newChange); currentParameters = paramsValue; } }