Esempio n. 1
0
        public static List <GameObject> Render(Planet planet, int regionIndex, int chunkIndex)
        {
            var tileRegion = planet.HexSphere.Regions[regionIndex];
            var chunk      = planet.Regions[regionIndex].Chunks[chunkIndex];

            var gameObjects = new List <GameObject>();

            foreach (var(layer, layerIndex) in chunk.Layers.WithIndex())
            {
                foreach (var(blockId, index) in layer.Blocks.WithIndex())
                {
                    var tile  = tileRegion.Tiles[index];
                    var block = BlockMap.GetBlock(blockId);

                    var bottomRadius = planet.BaseRadius +
                                       (chunkIndex * planet.ChunkHeight + layerIndex) * planet.BlockHeight;

                    if (!block.IsRendered)
                    {
                        continue;
                    }

                    var mesh = TileToMeshMapper.Map(tile,
                                                    bottomRadius,
                                                    planet.BlockHeight);

                    var go = new GameObject("Block");
                    go.AddComponent <MeshFilter>();
                    go.AddComponent <MeshRenderer>();
                    go.GetComponent <MeshFilter>().mesh       = mesh;
                    go.GetComponent <MeshRenderer>().material = (block as RenderedBlock)?.Material;

                    if (block.IsSolid)
                    {
                        go.AddComponent <MeshCollider>();
                        go.GetComponent <MeshCollider>().sharedMesh = mesh;
                    }

                    go.transform.position = PointHelpers.ProjectToRadius(tile.Center, bottomRadius).AsVector();

                    gameObjects.Add(go);
                }
            }

            return(gameObjects);
        }
Esempio n. 2
0
        public static GameObject Create(Tile tile, float bottomRadius, Material material, float height = 1.0f)
        {
            var block = new GameObject("HexBlock");

            block.AddComponent <MeshFilter>();
            block.AddComponent <MeshRenderer>();
            block.AddComponent <MeshCollider>();

            var mesh = TileToMeshMapper.Map(tile, bottomRadius, height);

            block.GetComponent <MeshFilter>().mesh = mesh;

            block.GetComponent <MeshCollider>().sharedMesh = mesh;

            block.GetComponent <MeshRenderer>().material = material;

            block.transform.position = PointHelpers.ProjectToRadius(tile.Center, bottomRadius).AsVector();
            return(block);
        }