/// <summary> /// A much cheaper Draw() function that keeps particles in the buffer but does not /// draw them. /// </summary> public void OutOfFrustumDraw() { particles.OutOfFrustumDraw(); }
/// <summary> /// A much cheaper Draw() function that keeps particles in the buffer but does not /// draw them. /// </summary> public void OutOfFrustumDraw() { particles.OutOfFrustumDraw(); }