Esempio n. 1
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        public IBufferRange CreateUniformBufferRange(IUniformBlock uniformBlock)
        {
            var r = new BufferRangeGL(this, uniformBlock);

            Add(r);
            return(r);
        }
Esempio n. 2
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        public IBufferRange CreateVertexBufferRange()
        {
            var r = new BufferRangeGL(this);

            Add(r);
            return(r);
        }
Esempio n. 3
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        public IBufferRange CreateIndexBufferRange(BeginMode beginMode)
        {
            var r = new BufferRangeGL(this, beginMode);

            Add(r);
            return(r);
        }
Esempio n. 4
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 private void Add(BufferRangeGL bufferRange)
 {
     lock (this)
     {
         if (bufferRange is BufferRangeGL)
         {
             bufferRanges.Add((BufferRangeGL)bufferRange);
         }
         else
         {
             throw new ArgumentException("bufferRange does not match buffer - expecting GL3 buffer range");
         }
     }
 }
Esempio n. 5
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 internal BufferRangeGLRL(BufferRangeGL gl, BufferRangeRL rl)
 {
     bufferRangeGL = gl;
     bufferRangeRL = rl;
 }