Esempio n. 1
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 public int CompareTo(NetworkRoute <T> other)
 {
     return(Delay.CompareTo(other.Delay));
 }
Esempio n. 2
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        // All sorting related data is immutable.

        public static NetworkRoute <T> Solve <T>(T start, T goal,
                                                 Func <T, IEnumerable <NetworkLink <T> > > neighborsFunction,
                                                 Func <T, NetworkLink <T>, double> costFunction,
                                                 Func <T, T, double> heuristicFunction) where T : class
        {
            var nodeMap       = new Dictionary <T, Node <NetworkLink <T> > >();
            var priorityQueue = new PriorityQueue <Node <NetworkLink <T> > >();

            var nStart = new Node <NetworkLink <T> >(new NetworkLink <T>(start, null, LinkType.None), 0, heuristicFunction.Invoke(start, goal), null, false);

            nodeMap[start] = nStart;
            priorityQueue.Enqueue(nStart);

            while (priorityQueue.Count > 0)
            {
                var current = priorityQueue.Dequeue();
                if (current.Closed)
                {
                    continue;
                }
                current.Closed = true;
                if (current.Item.Target.Equals(goal))
                {
                    // Return path and cost
                    var reversePath = new List <NetworkLink <T> >();
                    for (var node = current; node.From != null; node = node.From)
                    {
                        reversePath.Add(node.Item);
                    }
                    reversePath.Reverse();
                    return(new NetworkRoute <T>(start, reversePath, current.Cost));
                }

                foreach (var link in neighborsFunction.Invoke(current.Item.Target))
                {
                    double new_cost = current.Cost + costFunction.Invoke(current.Item.Target, link);
                    // If the item has a node, it will either be in the closedSet, or the openSet
                    if (nodeMap.ContainsKey(link.Target))
                    {
                        Node <NetworkLink <T> > n = nodeMap[link.Target];
                        if (new_cost <= n.Cost)
                        {
                            // Cost via current is better than the old one, discard old node, queue new one.
                            var new_node = new Node <NetworkLink <T> >(n.Item, new_cost, n.Heuristic, current, false);
                            n.Closed             = true;
                            nodeMap[link.Target] = new_node;
                            priorityQueue.Enqueue(new_node);
                        }
                    }
                    else
                    {
                        // It is not in the openSet, create a node and add it
                        var new_node = new Node <NetworkLink <T> >(link, new_cost,
                                                                   heuristicFunction.Invoke(link.Target, goal), current,
                                                                   false);
                        priorityQueue.Enqueue(new_node);
                        nodeMap[link.Target] = new_node;
                    }
                }
            }
            return(NetworkRoute.Empty <T>(start));
        }