Esempio n. 1
0
        public static void gameStart()
        {
            Instance.Create(new Background {
                Color = Colors.LightGray
            });
            GlobalEvent.ExitOnEscape = true;
            View.Rectangle(-1, 1, 2, -2).Bind();

            diagram = Instance <SpacetimeDiagram> .Create();

            stringModel = new StringModel(Observer.Default.Origin.ProperOffset(-0.8, 0), 0.631, 0, 0, 0.45);
            diagram.Elements.Add(stringModel);

            var(l, r) = stringModel.Fragment(0.6, 2.5, 2.5);
            diagram.Elements.Add(l);
            diagram.Elements.Add(r);
            //
            //(l, r) = r.Fragment(0.45, 1, 1);
            //diagram.Elements.Add(l);
            //diagram.Elements.Add(r);

            var rnd = new Random();

            //     for (int i = 0; i < 10; i++)
            //         diagram.Elements.Add(new SpacetimeEvent(Observer.Default.Point(rnd.NextDouble() - 0.5, rnd.NextDouble() - 0.5)));

            GlobalEvent.BeginStep += GlobalEvent_BeginStep;
        }
Esempio n. 2
0
        public (StringModel, StringModel) Fragment(double z, double leftLifetime, double rightLifetime)
        {
            if (z <= 0 || z >= 1)
            {
                throw new ArgumentOutOfRangeException(nameof(z));
            }

            var leftOffset  = _leftZ(Lifetime);
            var rightOffset = _rightZ(Lifetime);
            var Et          = rightOffset - leftOffset;
            var center      = (leftOffset + rightOffset) / 2.0;

            var q    = 2 * z - 1;
            var left = new StringModel(Origin.ProperOffset(Lifetime, center + Et / 2 * (q - 1) / 2),
                                       z * Et,
                                       _leftP(Lifetime), 0, leftLifetime);
            var right = new StringModel(Origin.ProperOffset(Lifetime, center + Et / 2 * (q + 1) / 2),
                                        (1 - z) * Et,
                                        0, _rightP(Lifetime), rightLifetime);

            return(left, right);
        }