private DeleteTextures ( |
||
n | ||
textures | ||
return | void |
public unsafe override void Dispose() { disposeChilderen(); if (Texture != 0) { if (!IPlatform.Singleton.AutoDisposedGL) { video.disableActiveTextures(this); uint textureTEMP = Texture; GL.DeleteTextures(1, &textureTEMP); } Texture = 0; #if DEBUG && !ANDROID Video.checkForError(); #endif } base.Dispose(); }